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Englisch infinite turrets / high server latency

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alt infinite turrets / high server latency

spartan00
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i need help with stuff ingame for cs2d
1. how do u make it so that u could build infinite turrents
2. how do u make it so that ur server latency isnt high

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bad title.. fixed /DC

alt Re: infinite turrets / high server latency

ohaz
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1.
mp_building_limit "Turret" "99999999"
2.
Server latency depends on your internet speed. When you want a server with a low latency, you need to have a fast internet connection (the most important is a high upload speed!) and stop as many other programms which need internet connection as possible

alt Re: infinite turrets / high server latency

KimKat
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Yea, I'm thinking of changing net provider. Since some has complained about my pings. My latency reached 55K(55000 ping) in total of my server with only 4-5 players in it.

And yea. I don't think there is a way to build unlimited turrets although you can type a high number value instead.

TheKilledDeath hat geschrieben
mp_building_limit "Turret" "99999999"
Like that.

alt all dont know how to build many turrets -.-

lol11
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spartan00 hat geschrieben
i need help with stuff ingame for cs2d
1. how do u make it so that u could build infinite turrents
2. how do u make it so that ur server latency isnt high

alt Re: infinite turrets / high server latency

Trotskygrad
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if you really want infinite turrets you can script it.

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addhook("buildattempt","script.RP.battempt")
function script.RP.battempt(id,type,x,y)
	if type == 8 then
		parse("spawnobject 8 "..x.." "..y.." 0 0 "..player(id,team).." "..id)
	end
end

alt Re: infinite turrets / high server latency

DC
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you'll never reach a limit of something like "99999999" anyway. no map has that many tiles - which means that there is not even enough space to build that many turrets

moreover 99,999,999 turrets, lets say we reduced the build time to 1 second, that means: 99,999,999 seconds = 1,666,666 minutes = 27,777 hours = 1157 days = over 3 years to build all those turrets.
nobody will build turrets for such a long time day&night without breaks and on the same map&server...

In addition CS2D will never be able to handle THAT many turrets. It will either crash or become unplayable slow after hundreds or thousands of turrets...
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