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English Vitalik's mod. Alpha version released.

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old Re: Vitalik's mod. Alpha version released.

dart193
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Thank you but i am prefer to make everything my self.

added:
I have problem with sand script. When you use it, terrain should go up. Here it is:

script=start
     on:use {
          if ( ((count_behaviourinrange("object","fountain",50)+count_behaviourinrange("object","watersource",50))>0) or (inarea_freshwater("unit",1)==1) ){
               alteritem 1,121,1;
               process "modeling bottle",3000;
          }else{
               terrain getx("self"), getz("self"), 2, 0.1;
               freestored "unit",1,6,1;
          }
     }
script=end

But it doesn't work. Sand disappears, but no more.
If i am not using if-else, then all working correct. Heelp!
edited 1×, last 13.08.09 01:50:46 pm

old Re: Vitalik's mod. Alpha version released.

dart193
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Quote
Sorry, terrain still not going up. (you mismatched brackets but i repaired this). That script was copied from branch. So there is another strange problem. It like not seeing terrain command. but item disappears. What is the problem? If and else work perfect if they are not together, but together it fails.

old Re: Vitalik's mod. Alpha version released.

Withoutname
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on:use { 
     		if (count_behaviourinrange("object","fountain",50)>0) { 
			if (count_behaviourinrange("object","watersource",50)>0) {
				alteritem 1,121,1; 
				process "modeling bottle",3000; 
			}
		}elseif (inarea_freshwater("unit",1)==1) {
			alteritem 1,121,1; 
			process "modeling bottle",3000; 
		}else{ 
			terrain getx("self"), getz("self"), 2, 0.1; 
			freestored "unit",1,6,1;
		}
	}

Now modeling bottle works. But

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terrain getx("self"), getz("self"), 2, 0.1; 
freestored "unit",1,6,1;

not. Ok, I found a problem. You need to experiment with this: terrain getx("self"), getz("self"), 2, 0.1; . 0.1 is too small value, when I use 0.5 it works. I dont know why.
edited 1×, last 14.08.09 01:03:52 pm

old Re: Vitalik's mod. Alpha version released.

dart193
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Quote
Man, modelling bottle worked before. There is no error in script at all but it does not work. I don't need this change if terrain don't works. I don't know what to do. Mod freezed until solution.

old Re: Vitalik's mod. Alpha version released.

dart193
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Quote
when i use this script wuthout if and esle - only terrain - it works.

Strange, you are right. Interest that
lowering -0.1 = raising 0.5. Phew.

Unfreezed.

added:
OKay, sand terraforming and bottle making done. Now i am going to make new skills and lock some combi and unlock them with skills.

added:
There will be "bonus" in archive: new blue theme. As you remember standart is red, kidnap mod is green, my mod will be blue. It is already done. What do you think about it?)

added:
Cooking skill added and it works. There will be first version today\tomorrow.

added(very important):

HoorraY! There is first version of Vitalik's mod. For upload, i choosed my site. Here is _direct_ link to the file.

http://dartfilearchive.ucoz.ru/Vitaliksmod.zip

To install mod, copy Stranded 2(not modified! or there will be bugs) in "mods" folder, rename it in "Vitalik's mod" and extract files from archive in "mods" folder

Warning: if link doesn't work, immediately post message in that topic.

Feel free to comment.

Now no errors found.

Added i don't know what time:

Whaat? No replies? Sad. Then, if no replies will still be, then. Mod will be closed for long. Now I am freezed it, as have no time.
Also: there is bug that to make dough(or make breed) you need not 25 and 50, but 26 and 51. Sadly, site is temprory broken so i can't reupload archive now. So... waiting for posts.
edited 10×, last 03.09.09 06:00:34 pm

old Re: Vitalik's mod. Alpha version released.

dart193
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Quote
Hooray. One bug which i found and posted: now i reuploaded archive. Link:
http://dartfilearchive.ucoz.ru/Vitaliksmod.rar
Please redownload mod to correct bug. If you will found any - post here.
Also: Builder, if you posted here, maybe will you say anything about mod?


Added:
Yeah, contunie that - why muxt i make mod which noone plays? I am no more making mod. Goodbye - i am going to make my own games))
edited 1×, last 22.09.09 09:23:47 pm

old Re: Vitalik's mod. Alpha version released.

New Rex
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Quote
dart193 has written
Goodbye - i am going to make my own games))


WTF!? Seriously, that's noobish.
Make your own games? You really think it's easy? OMG, ok.
https://i181.photobucket.com/albums/x127/fiascofreak/gtfo-take-fail.jpg" alt="IMG:https://t1.gstatic.com/images?q=tbn:FHoBhmn9oFDdUM: https://i181.photobucket.com/albums/x127/fiascofreak/gtfo-take-fail.jpg" border="0" style="margin: 5px 0px 5px 0px" width="1" height="1" onLoad="handleImg(this);">

old Re: Vitalik's mod. Alpha version released.

dart193
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Quote
"You think it's easy?" - of course not). But it is possible? Then, why not? Game is better than mod.
About engine - i am learning C++ and not started to write anything yet... but i am going to make my own simulator... DC, don't worry - your is the best. I have a lot of ideas about changing Stranded... butt it is A LOT of easier to make new game))).
About goodbye - of course i say goodbye to mod probably. But if i will have troubles with game then i will practise first with mod.
Last - features of current mod - see included file in archive.

Edit (long time has passed but i am alive) :
C++ is really nice language. I have learned a lot about it and was actually able to create small pixelated game. Right now it is in Russian language only (made rus for testing purposes). However i am slowly turning my dream into reality.
edited 1×, last 22.05.12 02:16:45 pm
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