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English Editing MAP: Dyn Tiles

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old Re: Editing MAP: Dyn Tiles

DC
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are you speaking about door stuff which can be opened with a button etc? you have to use entities (button with light bulb in editor) for that (func_dynwall)

old Re: Editing MAP: Dyn Tiles

owiowais
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i mean dyn tiles tile will dissapear so we cant run on it if we walk on it we will die cause no tile there and it will appear we can walk on it i mean that

i don want to use hurt there

old Re: Editing MAP: Dyn Tiles

DC
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oh ok.. I think he is talking about something like a dynamic bridge. as you can see it in the portal/laser mine video.

that's a new setting for func_dynwall. it will be available with the next release. horus is right about it.
edited 2×, last 10.06.09 06:45:29 pm

old Re: Editing MAP: Dyn Tiles

horus
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owiowais has written
i mean dyn tiles tile will dissapear so we cant run on it if we walk on it we will die cause no tile there and it will appear we can walk on it i mean that

i don want to use hurt there

Tiles that can disappear so that people can't go on it because there is no tile there. [assuming there is a deadly tile underneath]
If it the tile is there, then we can walk on it.
Basically the tile version of the dyn_wall, which is to be released in the next version.
Horrible grammar and syntax is understandable. Just think like someone who doesn't speak the language.

EDIT: DC beat me to it. xP

old Re: Editing MAP: Dyn Tiles

X-RDG
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I thought you were talking about that red tiles that turn on and off (red and then dark red).
Is is that?

old Re: Editing MAP: Dyn Tiles

DC
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that's probably a simple tile animation which is already possible but which does not have any influence on the tile properties (the tile will always keep the same properties even when the image changes)
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