Forum

> > CS2D > General > CS2D aim question
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D aim question

12 replies
To the start Previous 1 Next To the start

old Re: CS2D aim question

Zune5
COMMUNITY BANNED Off Offline

Quote
Called ping.
When people are moving, it appears like they are right there but they aren't. It's because it takes too long for you to send the info.

SO if Player was here in 300 ping on your screen
: HERE : ---> : HERE : <-- 300 ping
So HERE is really HERE.

old Re: CS2D aim question

horus
User Off Offline

Quote
Specific-ness would be extraordinarily helpful in the facilitation of us helping you.
Scoping is done with the right-click of sniper-rifles, if that is what you meant.
But I'm probably wrong, so please elaborate on your meaning.

old Re: CS2D aim question

ohaz
User Off Offline

Quote
You don't need to point on the players head. You can also point to any space behind or in front of him. It doesn't matter

old Re: CS2D aim question

Zune5
COMMUNITY BANNED Off Offline

Quote
He's saying that when you shoot someone in the head, it doesn't do any damage.

old Re: CS2D aim question

X-RDG
COMMUNITY BANNED Off Offline

Quote
It's not like CS 1.6, headshot in CS2D doesn't exists! Only the most noob servers have the LUA function to this... and in that servers a single HE makes a headshot...

So if you shot with Galil (EXAMPLE) and point to a wall, a few space from your enemy, the only thing that counts is wetter the bullets collide with the body, as Zune5 said.

old Re: CS2D aim question

Zune5
COMMUNITY BANNED Off Offline

Quote
X-RDG has written
It's not like CS 1.6, headshot in CS2D doesn't exists! Only the most noob servers have the LUA function to this... and in that servers a single HE makes a headshot...

So if you shot with Galil (EXAMPLE) and point to a wall, a few space from your enemy, the only thing that counts is wetter the bullets collide with the body, as Zune5 said.

He didn't say HeadShot in any of the above sentences...

That's not what I meant lol fail.
I'm saying that when he shoots a person it doesn't do any damage, like he didn't shoot him at all.

old Re: CS2D aim question

KimKat
GAME BANNED Off Offline

Quote
I remember CS2DG when you could get a headshot by using "randomness." When you kill a player you get a random headshot now and then. It's a good mod it also had weapons image instead of text. CS2D uses weapon text "M4A1" when you kill someone and it displays in the top right corner, but in CS2DG uses weapon images and name of killer and victim. Cool thingy it is. Wish that could be done in CS2D. Maybe if there is options for both headshots and weapon text/weapon image.

old Re: CS2D aim question

Silent_Control
User Off Offline

Quote
Well, in CS2D it could be added a headshot if you make the player big and the head small. It would be hard to point to his head than pointing to other parts of bodies.
Something like this:
<<<<<<<O>>>>>>>
     
(This weird thing is a player.)
<< and >> is body
O is head.

(Sorry for the noob drawing. My drawing skills suck.)
edited 1×, last 11.06.09 06:25:07 pm

old Re: CS2D aim question

X-RDG
COMMUNITY BANNED Off Offline

Quote
This is turning in a suggestions thread... alll fo you please use the Suggestions thread.

Administrator or any Moderator please close this...

old Re: CS2D aim question

Silent_Control
User Off Offline

Quote
X-RDG has written
This is turning in a suggestions thread... alll fo you please use the Suggestions thread.

Administrator or any Moderator please close this...


Nope it's not. It is NOT a suggestion, it is an idea of how could the aim exist.

old Re: CS2D aim question

DC
Admin Off Offline

Quote
there will be no headshot anyway. it has been suggested and declined very often already.

old Re: CS2D aim question

Somaz
User Off Offline

Quote
I agree with DC. Headshots in cs2d would be stupid. cs2d wouldn't be cs2d with headshots.

And if you like luck/random so much, then hopefully you'll be able to make headshots with LUA when the next version comes out.

Something like: "Player get hit" - random a number between 1 and 10. If it's 1 - then HEADSHOT.

I think in cs2d there should be more skill than luck. It's hard enough already to be a pro! The game is about strategy, not luck.
To the start Previous 1 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview