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Omg help Me!!! o.o
edited 1×, last 27.03.10 06:11:38 pm
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asked_for_help_in_us = {}
for i=1,32 do asked_for_help_in_us[i] = false end
addhook("say","_say_")
function _say_(id,t)
	if t=="helpmewithmyluascript" then
		menu(id,"Chose where will you ask for help:, Google.com|Fast and easy, Common Sense|Not widely used but very effective,Unrealsoftware.de|Maybe the guys know what the hell is wrong")
	end
end
addhook("menu","_menu_")
function _menu_(id,t,b)
	if t == "Chose where will you ask for help:" then
		if b == 3 then
			if asked_for_help_in_us[id] == false then
				print("Posting in Lua Scripts/Questions/Help")
				asked_for_help_in_us[id] = true
			else
				parse('sv_msg2 '..id..' "You have already asked for help, don't spam the forums" ')
			end
		end
	end
end
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parse('sv_msg2 '..id..' "You have already asked for help, don't spam the forums" ')
true is:
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msg2(id,"You have already asked for help, don't spam the forums")
i Know server name is 'sv_name' but i don't know ip
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--------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 - www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Class,Soldier|,Spy|,Engineer|,Pyro|,Scout|,Heavy|,Medic|,Demoman|,Sniper|")	
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
	sample.classes.classmenu(id)
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=9) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
	-- SOLDIER
	if (sample.classes.class[id]<=1) then
		parse ("setmaxhealth "..id.." 175")
		parse ("setarmor "..id.." 202")
		parse ("speedmod "..id.." -5")
msg2(id,"©000255000[TF2D]Current Class:Soldier")
parse ("strip "..id.." 50")
		return "47,10,51";
	end
	-- SPY
	if (sample.classes.class[id]==2) then
		parse ("setmaxhealth "..id.." 125")
		parse ("equip "..id.." 21")
msg2(id,"©000255000[TF2D]Current Class:Spy")
		parse ("speedmod "..id.." 5")
		return "21,3,84";
	end
	-- ENGINEER
	if (sample.classes.class[id]==3) then
		parse ("setmaxhealth "..id.." 125")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Engineer")
		parse ("setarmor "..id.." 75")
		return "10,2,74";
	end
	-- PYRO
	if (sample.classes.class[id]==4) then
		parse ("setmaxhealth "..id.." 155")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Pyro")
		parse ("setarmor "..id.." 75")
		return "46,10,73";
	end
	-- SCOUT
	if (sample.classes.class[id]==5) then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 0")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Scout")
		parse ("speedmod "..id.." 20")
		return "5,11,69";
	end
-- Heavy
	if (sample.classes.class[id]==6) then
		parse ("setmaxhealth "..id.." 200")
		parse ("equip "..id.." 80")
msg2(id,"©000255000[TF2D]Current Class:Heavy")
parse ("strip "..id.." 50")
		parse ("speedmod "..id.." -3")
		return "40,10,78";
end
-- Medic
	if (sample.classes.class[id]==7) then
		parse ("setmaxhealth "..id.." 100")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Medic")
		parse ("equip "..id.." 82")
parse ("mp_wpndmg Galil 2")
		parse ("speedmod "..id.." 8")
		return "38,85,45";
end
-- Demoman
	if (sample.classes.class[id]==8) then
		parse ("setmaxhealth "..id.." 145")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Demoman")
		parse ("equip "..id.." 79")
		parse ("speedmod "..id.." 4")
		return "49,77,87";
	end
	-- SNIPER
	if (sample.classes.class[id]==9) then
		parse ("setmaxhealth "..id.." 125")
parse ("strip "..id.." 50")
msg2(id,"©000255000[TF2D]Current Class:Sniper")
		parse ("setarmor "..id.." 75")
		return "35,23,69";
	end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
	return 1
end
-----------------------
-- NO COLLECTING --
-----------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
	if (type>=70 and type<=71) then
		return 0
	end
	return 1
end
-----------------------
-- NO DROPPING --
-----------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
	return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
function sample.classes.die()
	return 1
Szkieletor has written
I'd like a script with another money container, so I can have more than 16,000$ at a time. Like the script in [CC]RolePlay server. I've searched the forums for it, but couldn't find one. Can someone help me please?
This is pretty easy stuff.
Just do something like
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function initArray(m,v)
local array = {}
for i = 1, m do
array[i]=v
end
return array
end
credits = initArray(32,0)
then use hudtxt2 with the credits.
You won't learn anything if you're getting spoonfed every time.
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
Fehuziom has written
Nice , but:
is bad..
true is:
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parse('sv_msg2 '..id..' "You have already asked for help, don't spam the forums" ')
true is:
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msg2(id,"You have already asked for help, don't spam the forums")
It's not bad, it's different because they would both work.
Ruirize has written
Is there any way of getting a list of entities?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
You will have to loop through the whole map
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ENTITIES = {} --This is your table for entities.
for x=1, map("xsize") do --Maybe It should be x=0? Dunno.
	for y=1, map("ysize") do
		if entity(x,y,"exists") then
			table.insert(ENTITIES,{x,y,typename})
		end
	end
end
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print("List of tables:")
for i,v in ipairs(ENTITIES) do
	print(v[1]..";"..v[2]..": "..v[3])--ie: 15;3: env_sprite
end
is carmod..
Flacko has written
You will have to loop through the whole map
And there you can loop through ENTITIES.
Ruirize has written
Is there any way of getting a list of entities?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
You will have to loop through the whole map
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ENTITIES = {} --This is your table for entities.
for x=1, map("xsize") do --Maybe It should be x=0? Dunno.
	for y=1, map("ysize") do
		if entity(x,y,"exists") then
			table.insert(ENTITIES,{x,y,typename})
		end
	end
end
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print("List of tables:")
for i,v in ipairs(ENTITIES) do
	print(v[1]..";"..v[2]..": "..v[3])--ie: 15;3: env_sprite
end
Thanks man.
Are you using the standard moving of player?
Don`t worry about this. I`m and vectar666 making Rush`n`Crash - it`s like GLOBAL carmod
Somebody have simple infection script? When zombie killed human - human mutated into the zombie. Not die and respawn as zm. MUTATED.
Fapicon has written
you mean like Blazzingxx's Zombie Plague Script? strakzz
Don`t worry about this. I`m and vectar666 making Rush`n`Crash - it`s like GLOBAL carmod
Somebody have simple infection script? When zombie killed human - human mutated into the zombie. Not die and respawn as zm. MUTATED.
Don`t worry about this. I`m and vectar666 making Rush`n`Crash - it`s like GLOBAL carmod
Somebody have simple infection script? When zombie killed human - human mutated into the zombie. Not die and respawn as zm. MUTATED.

Fapicon..
your car mod it's posible to using it pressing "E"?.
that i'm doing.. , and too one script to steal cars.
but is not easy..
that's my problem images etc..
so i need help.
please help-me FAST!
0ito has written
someone help me for sound environmental and shopping menu with infection bomb, rage zombie , antidote , armors and weapons?
please help-me FAST!
please help-me FAST!
http://unrealsoftware.de/forum_posts.php?post=120848&start=3540#post176345
u just have to add classes,items and sounds yourself..
Thanks peeps.
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parse("trigger yourentityname")
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addhook("team","admteam")
function admteam(id,team)
usgn = player(id,"usgn")
ip = player(id,"ip")
if (team==1) then
if
(usgn==44711 or ip=="192.168.0.119" or ip=="127.0.0.1")
then
parse("maket "..id)
else
return 1
end
end
end
like how i do like
vip_ips{192.168.0.199,...}
and that ??
vip_usgn{44711,...}
please respond lol
its to make less spaces
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