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CS2D Scripts Lua Scripts/Questions/Help/Edit/
Omg help Me!!! o.o
edited 1×, last 27.03.10 07:11:38 pm
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asked_for_help_in_us = {} for i=1,32 do asked_for_help_in_us[i] = false end addhook("say","_say_") function _say_(id,t) 	if t=="helpmewithmyluascript" then 		menu(id,"Chose where will you ask for help:, Google.com|Fast and easy, Common Sense|Not widely used but very effective,Unrealsoftware.de|Maybe the guys know what the hell is wrong") 	end end addhook("menu","_menu_") function _menu_(id,t,b) 	if t == "Chose where will you ask for help:" then 		if b == 3 then 			if asked_for_help_in_us[id] == false then 				print("Posting in Lua Scripts/Questions/Help") 				asked_for_help_in_us[id] = true 			else 				parse('sv_msg2 '..id..' "You have already asked for help, don't spam the forums" ') 			end 		end 	end end
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parse('sv_msg2 '..id..' "You have already asked for help, don't spam the forums" ')
true is:
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msg2(id,"You have already asked for help, don't spam the forums")
i Know server name is 'sv_name' but i don't know ip
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-------------------------------------------------- -- Player Classes Script by Unreal Software -- -- 28.02.2009 - www.UnrealSoftware.de -- -- Adds Player Classes to your server -- -------------------------------------------------- if sample==nil then sample={} end sample.classes={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.classes.class=initArray(32) function sample.classes.classmenu(id) 	menu(id,"Select your Class,Soldier|,Spy|,Engineer|,Pyro|,Scout|,Heavy|,Medic|,Demoman|,Sniper|")	 end ----------------------- -- TEAM -> CLASS -- ----------------------- addhook("team","sample.classes.team") function sample.classes.team(id,team) 	if (team>0) then 		sample.classes.classmenu(id) 	end end ----------------------- -- SERVERACTION -- ----------------------- addhook("serveraction","sample.classes.serveraction") function sample.classes.serveraction(id) 	sample.classes.classmenu(id) end ----------------------- -- CLASS SELECTION -- ----------------------- addhook("menu","sample.classes.menu") function sample.classes.menu(id,menu,sel) 	if (menu=="Select your Class") then 		if (sel>=0 and sel<=9) then 			sample.classes.class[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end ----------------------- -- SPAWN -- ----------------------- addhook("spawn","sample.classes.spawn") function sample.classes.spawn(id) 	-- SOLDIER 	if (sample.classes.class[id]<=1) then 		parse ("setmaxhealth "..id.." 175") 		parse ("setarmor "..id.." 202") 		parse ("speedmod "..id.." -5") msg2(id,"©000255000[TF2D]Current Class:Soldier") parse ("strip "..id.." 50") 		return "47,10,51"; 	end 	-- SPY 	if (sample.classes.class[id]==2) then 		parse ("setmaxhealth "..id.." 125") 		parse ("equip "..id.." 21") msg2(id,"©000255000[TF2D]Current Class:Spy") 		parse ("speedmod "..id.." 5") 		return "21,3,84"; 	end 	-- ENGINEER 	if (sample.classes.class[id]==3) then 		parse ("setmaxhealth "..id.." 125") parse ("strip "..id.." 50") msg2(id,"©000255000[TF2D]Current Class:Engineer") 		parse ("setarmor "..id.." 75") 		return "10,2,74"; 	end 	-- PYRO 	if (sample.classes.class[id]==4) then 		parse ("setmaxhealth "..id.." 155") parse ("strip "..id.." 50") msg2(id,"©000255000[TF2D]Current Class:Pyro") 		parse ("setarmor "..id.." 75") 		return "46,10,73"; 	end 	-- SCOUT 	if (sample.classes.class[id]==5) then 		parse ("setmaxhealth "..id.." 125") 		parse ("setarmor "..id.." 0") parse ("strip "..id.." 50") msg2(id,"©000255000[TF2D]Current Class:Scout") 		parse ("speedmod "..id.." 20") 		return "5,11,69"; 	end -- Heavy 	if (sample.classes.class[id]==6) then 		parse ("setmaxhealth "..id.." 200") 		parse ("equip "..id.." 80") msg2(id,"©000255000[TF2D]Current Class:Heavy") parse ("strip "..id.." 50") 		parse ("speedmod "..id.." -3") 		return "40,10,78"; end -- Medic 	if (sample.classes.class[id]==7) then 		parse ("setmaxhealth "..id.." 100") parse ("strip "..id.." 50") msg2(id,"©000255000[TF2D]Current Class:Medic") 		parse ("equip "..id.." 82") parse ("mp_wpndmg Galil 2") 		parse ("speedmod "..id.." 8") 		return "38,85,45"; end -- Demoman 	if (sample.classes.class[id]==8) then 		parse ("setmaxhealth "..id.." 145") parse ("strip "..id.." 50") msg2(id,"©000255000[TF2D]Current Class:Demoman") 		parse ("equip "..id.." 79") 		parse ("speedmod "..id.." 4") 		return "49,77,87"; 	end 	-- SNIPER 	if (sample.classes.class[id]==9) then 		parse ("setmaxhealth "..id.." 125") parse ("strip "..id.." 50") msg2(id,"©000255000[TF2D]Current Class:Sniper") 		parse ("setarmor "..id.." 75") 		return "35,23,69"; 	end end ----------------------- -- NO BUYING -- ----------------------- addhook("buy","sample.classes.buy") function sample.classes.buy() 	return 1 end ----------------------- -- NO COLLECTING -- ----------------------- addhook("walkover","sample.classes.walkover") function sample.classes.walkover(id,iid,type) 	if (type>=70 and type<=71) then 		return 0 	end 	return 1 end ----------------------- -- NO DROPPING -- ----------------------- addhook("drop","sample.classes.drop") function sample.classes.drop() 	return 1 end ----------------------- -- NO DEAD DROPPING -- ----------------------- addhook("die","sample.classes.die") function sample.classes.die() 	return 1
Szkieletor has written
I'd like a script with another money container, so I can have more than 16,000$ at a time. Like the script in [CC]RolePlay server. I've searched the forums for it, but couldn't find one. Can someone help me please?
This is pretty easy stuff.
Just do something like
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function initArray(m,v) local array = {} for i = 1, m do array[i]=v end return array end credits = initArray(32,0)
then use hudtxt2 with the credits.
You won't learn anything if you're getting spoonfed every time.
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
Fehuziom has written
Nice , but:
is bad..
true is:
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parse('sv_msg2 '..id..' "You have already asked for help, don't spam the forums" ')
true is:
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msg2(id,"You have already asked for help, don't spam the forums")
It's not bad, it's different because they would both work.
Ruirize has written
Is there any way of getting a list of entities?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
You will have to loop through the whole map
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ENTITIES = {} --This is your table for entities. for x=1, map("xsize") do --Maybe It should be x=0? Dunno. 	for y=1, map("ysize") do 		if entity(x,y,"exists") then 			table.insert(ENTITIES,{x,y,typename}) 		end 	end end
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print("List of tables:") for i,v in ipairs(ENTITIES) do 	print(v[1]..";"..v[2]..": "..v[3])--ie: 15;3: env_sprite end
is carmod..
Flacko has written
You will have to loop through the whole map
And there you can loop through ENTITIES.
Ruirize has written
Is there any way of getting a list of entities?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
I need to grab a list of map entities to be looped through, the info text doesn't describe an entity(0,"table") function.
Any help?
You will have to loop through the whole map
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ENTITIES = {} --This is your table for entities. for x=1, map("xsize") do --Maybe It should be x=0? Dunno. 	for y=1, map("ysize") do 		if entity(x,y,"exists") then 			table.insert(ENTITIES,{x,y,typename}) 		end 	end end
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print("List of tables:") for i,v in ipairs(ENTITIES) do 	print(v[1]..";"..v[2]..": "..v[3])--ie: 15;3: env_sprite end
Thanks man.
Are you using the standard moving of player?
Don`t worry about this. I`m and vectar666 making Rush`n`Crash - it`s like GLOBAL carmod
Somebody have simple infection script? When zombie killed human - human mutated into the zombie. Not die and respawn as zm. MUTATED.
Fapicon has written
you mean like Blazzingxx's Zombie Plague Script? strakzz
Don`t worry about this. I`m and vectar666 making Rush`n`Crash - it`s like GLOBAL carmod
Somebody have simple infection script? When zombie killed human - human mutated into the zombie. Not die and respawn as zm. MUTATED.
Don`t worry about this. I`m and vectar666 making Rush`n`Crash - it`s like GLOBAL carmod
Somebody have simple infection script? When zombie killed human - human mutated into the zombie. Not die and respawn as zm. MUTATED.
Fapicon..
your car mod it's posible to using it pressing "E"?.
that i'm doing.. , and too one script to steal cars.
but is not easy..
that's my problem images etc..
so i need help.
please help-me FAST!
0ito has written
someone help me for sound environmental and shopping menu with infection bomb, rage zombie , antidote , armors and weapons?
please help-me FAST!
please help-me FAST!
http://unrealsoftware.de/forum_posts.php?post=120848&start=3540#post176345
u just have to add classes,items and sounds yourself..
Thanks peeps.
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parse("trigger yourentityname")
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addhook("team","admteam") function admteam(id,team) usgn = player(id,"usgn") ip = player(id,"ip") if (team==1) then if (usgn==44711 or ip=="192.168.0.119" or ip=="127.0.0.1") then parse("maket "..id) else return 1 end end end
like how i do like
vip_ips{192.168.0.199,...}
and that ??
vip_usgn{44711,...}
please respond lol
its to make less spaces