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--------------------------------------------------
-- Player Classes Script by Unreal Software --
-- 28.02.2009 - www.UnrealSoftware.de --
-- Adds Player Classes to your server --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=y
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Class,Rebel|Smg,Father Gregori|auto shotgun,Barney|ar2,Alyx|shotgun pistol,Gordon freeman|crowbar pistol,Metropolice|smg pistol,Combine|ar2,Combine guard|shotgun,Next Page >>>")	
end
-----------------------
-- TEAM -> CLASS --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end
end
-----------------------
-- SERVERACTION --
-----------------------
addhook("serveraction","actions")
function actions(id,b)
if b==1 then
	sample.classes.classmenu(id)
end
if b==2 then
moreclass(id)
end
end
-----------------------
-- CLASS SELECTION --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=9) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end
-----------------------
-- SPAWN --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
	-- rebel
	if (sample.classes.class[id]<=1) then
		parse ("setmaxhealth "..id.." 100")
		parse ("speedmod "..id.." 1")
		return "20,57";
	end
	-- father gregori
	if (sample.classes.class[id]==2) then
		parse ("setmaxhealth "..id.." 130")
		parse ("speedmod "..id.." 0")
		return "11";
	end
	-- barney
	if (sample.classes.class[id]==3) then
		parse ("setmaxhealth "..id.." 100")
parse ("speedmod "..id.." -1")
		return "38,80";
	end
	-- alyx
	if (sample.classes.class[id]==4) then
		parse ("setmaxhealth "..id.." 100")
		parse ("setarmor "..id.." 0")
parse ("speedmod "..id.." 5")
		return "10,3";
	end
	-- gorden freeman
	if (sample.classes.class[id]==5) then
		parse ("setmaxhealth "..id.." 100")
		parse ("speedmod "..id.." 0")
		return "81,69,5";
	end
	-- metropolice
	if (sample.classes.class[id]==6) then
		parse ("setmaxhealth "..id.." 100")
parse ("speedmod "..id.." -1")
	return "80,20,5";
	end
	-- combine
	if (sample.classes.class[id]==7) then
		parse ("setmaxhealth "..id.." 100")
parse ("speedmod "..id.." -3")
		return "80,38";
	end
	-- combine guard
	if (sample.classes.class[id]==8) then
		parse ("setmaxhealth "..id.." 100")
parse ("speedmod "..id.." -1")
		return "10,80";
	end
-- combine sniper
	if (sample.classes.class[id]==9) then
	moreclass(id)
	end
end
-----------------------
-- NO BUYING --
-----------------------
addhook("buy","sample.classes.buy")
function sample.classes.buy()
	return 1
end
-----------------------
-- NO COLLECTING --
-----------------------
addhook("walkover","sample.classes.walkover")
function sample.classes.walkover(id,iid,type)
	if (type>=61 and type<=68) then
		return 0
	end
	return 1
end
-----------------------
-- NO DROPPING --
-----------------------
addhook("drop","sample.classes.drop")
function sample.classes.drop()
	return 1
end
-----------------------
-- NO DEAD DROPPING --
-----------------------
addhook("die","sample.classes.die")
function sample.classes.die()
	return 1
end
----------------------------
-- CLASS SELECTION PAGE 2 --
----------------------------
if sample==nil then sample={} end
sample.classes2={}
sample.classes2.class=initArray(32)
function sample.classes2.classmenu2(id)
	menu(id,"Select your Class (page 2),Rebel RPG|RPG Launcher,Combine Engineer|Wrench+armor+shotgun,Combine Assasin|Galil+MP5,Combine Sniper|AWP+Elite")	
end
addhook("menu","moreclass")
function moreclass(id,title,button)
if title=="Select your Class (page 2)" then
if button==1 then
parse("setmaxhealth "..id.." 100")
	 parse("setarmor "..id.." 100")
	 parse("speedmod "..id.." -3")
parse("equip "..id.." 47")
parse("equip "..id.." 57")
elseif button==2 then
parse("setmaxhealth "..id.." 70")
	 parse("setarmor "..id.." 0")
	 parse("speedmod "..id.." 1")
parse("equip "..id.." 80")
parse("equip "..id.." 10")
parse("equip "..id.." 74")
elseif button==3 then
parse("setmaxhealth "..id.." 100")
	 parse("setarmor "..id.." 0")
	 parse("speedmod "..id.." 6")
parse("equip "..id.." 20")
parse("equip "..id.." 80")
parse("equip "..id.." 38")
elseif button==4 then
		parse("setmaxhealth "..id.." 100")
parse("speedmod "..id.." -3")
parse("equip "..id.." 35")
parse("equip "..id.." 80")
parse("equip "..id.." 5")
		end
	end
end