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Englisch CS2D Max Suggestions V2

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alt Re: CS2D Max Suggestions V2

X-RDG
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spartan029 hat geschrieben
This is not the thread to report hacking
im sure if there is one


No, I think that isn't a hack.
It's a bug, and my suggestion is to fix it. But before, I wanna know HOW?

alt Shake, shake!

KimKat
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IMG:https://img8.imageshack.us/img8/8626/cs2danim2.gif


Could it be possible to add shaking of a player in some way? - In example: when firing a rifle and the recoil shakes the player a bit?

I also want a command for shaking of players, I tried Tehmasta's lua script but it doesn't work when I tried it. But could it be possible to add some sort of shake as a command?

alt Re: CS2D Max Suggestions V2

DC
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the player already does shake by recoil. your animation doesn't show the actual in-game animation.

or are you talking about rotating the player and changing the spot at which he aims? this is directly controlled by the mousepointer position and I'll not change/extend that in any way. sorry.

alt Re: CS2D Max Suggestions V2

KimKat
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DC hat geschrieben
the player already does shake by recoil. your animation doesn't show the actual in-game animation.

or are you talking about rotating the player and changing the spot at which he aims? this is directly controlled by the mousepointer position and I'll not change/extend that in any way. sorry.
I ment if you could add command a "screenshake" in which a player id gets their screen shaken by chosen time and strength of the shake.

For example:
shake "1" "0/1-60" "30"
The command, player ID, time "0" for infinite(never ending) and goes from 1 second to max 60 seconds long screen shake, power of shake 30%.

Is that possible to code into CS2D by any chance?
1× editiert, zuletzt 30.05.09 15:04:28

alt Re: CS2D Max Suggestions V2

Kaka024
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blood on people. I mean, blood can be on the walls, by shooting people nearby them. Why can't be the same with people? It should look like nice - a terrorists which is all in blood.

alt Re: CS2D Max Suggestions V2

KimKat
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Kaka024 hat geschrieben
blood on people. I mean, blood can be on the walls, by shooting people nearby them. Why can't be the same with people? It should look like nice - a terrorists which is all in blood.
MiroslavR has a mod called Shadow of War 2D (SoW) for the old CS2D in which this is realised. It was my idea! but MiroslavR programmed it. It is really cool execution, when players lose health to around 30 hp they are bloody until they are healed.

alt Re: CS2D Max Suggestions V2

horus
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Perhaps a script request section to the forums instead of one huge thread?
idk... maybe a stamina thing that'll slowly run out as you run so you'll have to walk until it refills or something.

alt Re: CS2D Max Suggestions V2

DC
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I can't tell you any release date because I don't know it. this means that nobody know it. so please don't ask. there is no answer.

alt Re: CS2D Max Suggestions V2

KimKat
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I was wondering if the entity trigger_hit could have a option for triggering by knife or firearm. I mean if I have added a func_dynwall to a map and linked it with a "msg"-entity it should only be able to be triggered by knife, for example. If I shoot the wall it shouldn't trigger the entity, but if I knife the func_dynwall it will be triggered.

Just as a extended function for func_dynwall.

Melee + Firearm = Both knives and weapons can trigger entity.
Melee = Only the knife can trigger entity.
Firearm + The whole weapons range except from the knife can trigger entity.

Is it possible?

alt Re: CS2D Max Suggestions V2

X-RDG
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DC, you'll probably fix that thing. But a thing is in my head screaming "HOW? HOW?"... Can somebody tell me how???


• Back 2 Topic
I think it should have a "credits.txt" instead of some credtis at Readme.txt.
Like credits to some people that had really important suggestions. I know that hundreds of people suggested here... so the most important ones.. and at the end "And thanks to lots of others...."

alt Re: CS2D Max Suggestions V2

horus
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@KimKat: You know... there is more than one melee weapon, right?
@X-RDG: Would DC really want to go back through the archives and check where he got his ideas from?

alt Re: CS2D Max Suggestions V2

X-RDG
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horus hat geschrieben
@KimKat: You know... there is more than one melee weapon, right?
@X-RDG: Would DC really want to go back through the archives and check where he got his ideas from?


Yes. I saw that Soldat consideers Chainsaw as a melee.

And how about a grenade hit (HE & Flash, because Smoke would be nonsense)?

Like, hook (not with Lua) that function.


Making trigger_hit with options:

Hit: • Fire weapon
• Melee weapon
• Grenade

And in the place of the • would be checkboxes, if 3 selected, whatever it hits is triggered.

alt Re: CS2D Max Suggestions V2

Tehmasta
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KimKat hat geschrieben
IMG:https://img8.imageshack.us/img8/8626/cs2danim2.gif


Could it be possible to add shaking of a player in some way? - In example: when firing a rifle and the recoil shakes the player a bit?

I also want a command for shaking of players, I tried Tehmasta's lua script but it doesn't work when I tried it. But could it be possible to add some sort of shake as a command?


The lua script i posted requires AMX2D and for you to have logged in as an admin or above.
it works fine for me
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