also, what is the file bodyparts.png for? its in Gfx folder, whit aparentely no use, also 5 of 8 hostages skins are useless (yeah off-topic i know)
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CS2D General Spraylogo transfer helpSpraylogo transfer help
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also, what is the file bodyparts.png for? its in Gfx folder, whit aparentely no use, also 5 of 8 hostages skins are useless (yeah off-topic i know)
spraylogotransfer works this way:
the client tells the server which spraylogo he uses (filename + color) when he joins.
now the server checks if he has a logo with this filename. if not he requests it from the client.
afterwards the server sends the spraylogo to all other clients in the game who do not have a sprayfile with the same name. moreover he sends all the spraylogos of the other clients to the new client (of course only if the new client does not already have these sprays).
a spraylogo is sent as 32x32 bytes of gray values (0 black to 255 white)
(why do you need to know this at all?)
Any hope for colored sprays, DC? Or would that put too much of a strain on the filetransfer system/ encourage porn related spraylogos?
because a time ago i saw someone using my very own spray, i made that spray by myself, it had my name and my clan tag, and suddently, there was 2 person whit the same spray
however this has been changed in newer versions. others spray a green Unreal Software spray now when they have a custom spray and transfer was not possible.
map transfer = u get other pppl maps
spraylogo transfer = u get other ppl pray
i tought it was this way
EDIT: DC you can close this thread, but plz dont delete it
edited 1×, last 08.03.09 05:43:45 pm
EDIT: and i said he CAN, not that he MUST
DC has written
there are a lot of useless files/frames. don't ask! ignore them! they are either there for future or because I just did not delete them.
spraylogotransfer works this way:
the client tells the server which spraylogo he uses (filename + color) when he joins.
now the server checks if he has a logo with this filename. if not he requests it from the client.
afterwards the server sends the spraylogo to all other clients in the game who do not have a sprayfile with the same name. moreover he sends all the spraylogos of the other clients to the new client (of course only if the new client does not already have these sprays).
a spraylogo is sent as 32x32 bytes of gray values (0 black to 255 white)
(why do you need to know this at all?)
spraylogotransfer works this way:
the client tells the server which spraylogo he uses (filename + color) when he joins.
now the server checks if he has a logo with this filename. if not he requests it from the client.
afterwards the server sends the spraylogo to all other clients in the game who do not have a sprayfile with the same name. moreover he sends all the spraylogos of the other clients to the new client (of course only if the new client does not already have these sprays).
a spraylogo is sent as 32x32 bytes of gray values (0 black to 255 white)
(why do you need to know this at all?)
So your saying we don't actually GET the spray?
this has 2 reasons:
people would "steal" and use sprays of others without their permission
you would collect tons of (ugly) sprays in your logos folder
DC has written
you would collect tons of (ugly) sprays in your logos folder
+1.
Yeah discussion over.
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