PD:Sorry for bad english
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CS2D General es_ mapses_ maps
7 replies 1
PD:Sorry for bad english
pwn4g3 has written
YEa that will ruin the whole game if some one was to escape instead of T's and CT's
There is a CS2D Max Suggestions thread people...
so you can make escape maps
use a trigger_move (settings ts only / cts only, trigger: escape) in combination with a func_gameaction (setting: t win / ct win, name: escape).
DC has written
the entity thekilleddeath is talking about is already available since 0.1.1.2!
oh, well looks like I 'm a little bit retarded in game versions...
but it's good that it's already implemented, looks like it's time for creating a new map
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