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English Day/Night system?!

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old Day/Night system?!

Lagger17
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I tried at a zombie map some sort of a "day/night" system....
I realised it with multiple Triggers......

The standard setting should be this one...
/gfx/sprites/block.bmp
Black color
X/Y size: 3072 pixel (mine making...)
X/Y offset: -1024 pixel (mine making too)
Transperenz: always under 0.9
Hide when Nightvision is on: always on...
Solid
Mask 0

A daylight setting: is the whole, but with this differences:
Yellow color
Light
Transperenz: 0.2-0.3
Hide when Nightvision is on: always off...

The trigger structure should look like this:
-start triggers triggers all other sprites except the first
-other start trigger triggers a "unit"
-One "Unit" should look like this:
-Timer 1 triggers the first sprite (gets then disabled)
-Timer 2 triggers the next sprite (gets then enabled)
-Timer 3 triggers the next unit

But there are 3 disadvantages about that:
-Takes a long time
-Map gets nearly uneditable
-The playtime per round isn't changeable due the effect
-Oh, its experimental too........

The map, thats I tried, is this one...

Zombie Ship v1.51

Instructions:
-Move it to /maps
IMPORTANT!!!
-You need CS2D v0.1.1.1
-5min Roundtime (see up why)
-Zombie Mode

Thats all, folks

PS: oh, its took long time to post this

old Re: Day/Night system?!

KimKat
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I know it can be realised with a bunch of triggers, exactly how I did it with the clocks on my map dom_cyberspace (which hans't got much attention by the way).

Although the clock would be a more easier task than creating a night and day switcher...

old Re: Day/Night system?!

RedemptionX
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I created a nightmode/daymode but it didn't "work" exactly.
Basically if you restarted the rounds and the server. Even if you set it to, say 1200 seconds. It would never "switch" However, if you joined the server, even if you left for 5 seconds after the round restarted, it would be night anyways. So yeah...glitches

old Re: Day/Night system?!

KimKat
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RedemptionX has written
I created a nightmode/daymode but it didn't "work" exactly.
Basically if you restarted the rounds and the server. Even if you set it to, say 1200 seconds. It would never "switch" However, if you joined the server, even if you left for 5 seconds after the round restarted, it would be night anyways. So yeah...glitches
It seems like you didn't connect it correctly.
Don't worry it happens, and it isn't a glitch. Same thing happened when I tried making my clock. You just have to study your entities and see if they are connected to right thing. I don't believe in glitches in triggers right now, just try again.

old My Day/Night System

Thomazz
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if i make a Day/Night System i use a very very dark blue and make it transparenz 0.7-0.8 and i let the day normal

>u need 3 Triggers

• Trigger - Start
• Trigger - Delay (1)
• Trigger - Delay (2)

•Then give...
...Trigger - Start no name
...Trigger - Delay (1) name "d1"
...Trigger - Delay (2) name "d2"
...Sprite name "n"

>Now the Trigger field

•in the Trigger field of...
...Trigger - Start "d1"
...Trigger - Delay (1) "n"
...Trigger - Delay (2) "n"

•In the time field of...
...Trigger Delay (1) u make 30 (my choise)(day time)
...Trigger Delay (2) u make 15 (my choise too)(night time)

     
Also, I want to make a map were are a lot of some difficult or "rare" Triggers contained, i upload it soon and ther u can see how to make some of the difficult or "rare" Triggers
... but i need ideas for some things I can make almost anything but i dont have so many ideas what i can do so .. if u have some ideas give me
Pls with PN i dont want that this thread is full with Spam

old Re: Day/Night system?!

RedemptionX
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Thomazz has written
have u do something in the Start Trigger ?


Start trigger that's what I did. But I will edit.
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