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old Re: CS2D Max Suggestions

chuico123
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Admirdee has written
DC, This is could be bug or not. My armor is 100 then when Round Draw. the armor still 100 not 0.


armor or kevlar? if it is kevlar that means that u havent been hit! round draw isnt round reset so it reset your armor

EDIT: btw, i havent fully unterstand your question... also sorry for my bad english

old Re: CS2D Max Suggestions

Scream
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Here is a suggestion from my clan leader, he doesn't get on here much so I'll post for him.

Hye Ping has written
We REALLY need a "rollthedice" mod!
All you CS addicts know what I'm talking about:
Someone who types "rollthedice" will start glowing and after 20 seconds, he will explode and kill everyone in a 5 yard radius, including your teammates. A must-have!

old Re: CS2D Max Suggestions

chuico123
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Scream has written
Here is a suggestion from my clan leader, he doesn't get on here much so I'll post for him.

Hye Ping has written
We REALLY need a "rollthedice" mod!
All you CS addicts know what I'm talking about:
Someone who types "rollthedice" will start glowing and after 20 seconds, he will explode and kill everyone in a 5 yard radius, including your teammates. A must-have!


this has been already discussed, and at the end it was just stupid, there will be noobs that always at each round start simply blow the base away

old Re: CS2D Max Suggestions

ohaz
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you could script it with lua.
anyway, the rollthedice I know is a bit different. what does rollthedice have to do with selfkill? in rollthedice, you get a random ability (one of it could be selfkill), sometimes you have godmode for 10 seconds, sometimes you can run faster...

old Re: CS2D Max Suggestions

Admir
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chuico123 has written
Admirdee has written
DC, This is could be bug or not. My armor is 100 then when Round Draw. the armor still 100 not 0.


armor or kevlar? if it is kevlar that means that u havent been hit! round draw isnt round reset so it reset your armor

EDIT: btw, i havent fully unterstand your question... also sorry for my bad english


Kevlar. If round draw the kevlar still 100 not 0.

old Re: CS2D Max Suggestions

chuico123
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Admirdee has written
chuico123 has written
Admirdee has written
DC, This is could be bug or not. My armor is 100 then when Round Draw. the armor still 100 not 0.


armor or kevlar? if it is kevlar that means that u havent been hit! round draw isnt round reset so it reset your armor

EDIT: btw, i havent fully unterstand your question... also sorry for my bad english


Kevlar. If round draw the kevlar still 100 not 0.


as i said round draw IS NOT round reset, so its like CT win or TR win, you keep your armor status, but in round reset you lost everything, and all its back to defauly, HP 100, armor 0, kills 0, deaths 0... round reset all, but round draw not

old Re: CS2D Max Suggestions

Zune5
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I've got a Suggestion for the USGN.de website

Can you post all USGN's IDs banned and unbanned?

old Re: CS2D Max Suggestions

kei10
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I think theres two bug. Money bug..... and bot spawn bug.

When ever i start a bot game, i got $2000. I killed a lot and got more than $8000. But when CT or T wins, the money will RESETS and return to $800 but not the earlier amount.

When i type in console, "restart". The game restarted, so things reset. All items will reset, right? But the money have another problem, my money reset into $800 but the bot reset MORE THAN $800 and they can buy weapon.....
I dunno where "restart" is resets.....

While playing "standard mode", i put 31 buts with maximum 32 players, so when game starts player will start commencing, and players start spawning. So i join Terrorists.
But T spawns only 1 bot in T and others is "DEAD. As theres 2 T so the team balance performs, and so CT spawns only 2 bot and others are "DEAD" too.

Now theres really weird stuff going on in the game.

old Re: CS2D Max Suggestions

Zune5
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kei10 has written
I think theres two bug. Money bug..... and bot spawn bug.

When ever i start a bot game, i got $2000. I killed a lot and got more than $8000. But when CT or T wins, the money will RESETS and return to $800 but not the earlier amount.

When i type in console, "restart". The game restarted, so things reset. All items will reset, right? But the money have another problem, my money reset into $800 but the bot reset MORE THAN $800 and they can buy weapon.....
I dunno where "restart" is resets.....

While playing "standard mode", i put 31 buts with maximum 32 players, so when game starts player will start commencing, and players start spawning. So i join Terrorists.
But T spawns only 1 bot in T and others is "DEAD. As theres 2 T so the team balance performs, and so CT spawns only 2 bot and others are "DEAD" too.

Now theres really weird stuff going on in the game.


You obviously are a bit new to this game.
You can change all of these options. Hit "Esc" then go to Options, and then to "Other" at the end of all the tabs.
And of course, if you hit "New Game" at the menu, than you can edit all of the functions over here.
The Standard mode is just like that.

old Re: CS2D Max Suggestions

chuico123
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kei10 has written
While playing "standard mode", i put 31 buts with maximum 32 players, so when game starts player will start commencing, and players start spawning. So i join Terrorists.
But T spawns only 1 bot in T and others is "DEAD. As theres 2 T so the team balance performs, and so CT spawns only 2 bot and others are "DEAD" too


its not a bad bug, but it is still pretty annoying, just wait all bots join and type "restart" in the console, they will be live when u start the game

old Re: CS2D Max Suggestions

kei10
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Zune5 has written
You obviously are a bit new to this game.
You can change all of these options. Hit "Esc" then go to Options, and then to "Other" at the end of all the tabs.
And of course, if you hit "New Game" at the menu, than you can edit all of the functions over here.
The Standard mode is just like that.


I obviously NOT NEW to the game.
I just want to tell ya the bugs and other suggestions
here to be fixed... A game with bugs it isn't really nice
to be called a game, i think.

old Re: CS2D Max Suggestions

Somaz
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OK I have waited for too long, I have a LOT of suggestions indeed

Where should I start? First of all the bots are realy stupid when openning doors or going into tp's (and in doing some other things), but ok, that's fine. The worst problem is that when playing as zombies, they don't have enough brain to simply go to the CT spawn. But there are far more important changes than bots.

First of all I would like to suggest some new triggers. I was also thinking about being able to put up to 4 entries in a single square (like 2 weapons and an effect or something like that). A nice addition to the triggers would be "Run when trigger was called X times". Or "Set all players money to X".

The game is realy fun, but it lacks some things in it. For the weapons I would like to know the RoF (rate of fire) in the description for some more comprasion.

Maybe corpses could be added (maybe they could fly in the dirrection of the shot after beeing killed), that could be great.

Another thing I would like to see is the improvement of building. Give some more description on each of the buildings stats. Make some buildings more interesting? Like replacing wall 3 with something more fun (maybe a teleporter or something).

A small addition for grenades: by left-mouse clicking you throw it at the target spot, by right-clicking you throw it by a constant length.

I would also like new mods and new mod improvements.
Terrorists could be allowed to buy molotov coctails (because CTs can buy shields).

The med armor is realy imba.

About the new and old mods:

Zombie mod is a brilliant idea, but I believe it was realised very badly. The fact that most players leave the zombies and join the survivors up to the point of 10x1 isn't right by a bit.

I had many ideas of improving zombies. First of them beeing:

Different Zombie classes and more weapons.

First of all about the weapons. Zombies need to be made more interesting asap or it'll suck a lot.

Their first weapon could be changed to GRAB. You grab someone and as long as you hold the left mouse button you can walk with the CT on you. While having someone grabbed you can't look into other dirrections. The Survivor that was grabbed can only use his knife and maybe grenades (can't move, but can turn). The knife would deal only 25%-50% of damage when grabbed.
As a zombie you lose 25% of speed when grabbing someone.

The second weapon could be Acid Cloud. The Zombie fires a green ball that when colliding turns into a gas cloud with 3x3 range. The gas cloud deals 5 damage per 0.5 seconds (10 damage per sec) and additionaly: zombies in the gas cloud take 25% less damage from any bullets. That would be an awesome weapon. The cooldown between each shot could be 5 seconds. The Acid Cloud should cost the Zombie 10 health to use (or 15 at most). Lasts for about 15 seconds.

The next idea I had was to make the Zombies' speed faster, because a CT with a knife runs faster. I suggest one of 2 things:
1. Dash. Used by "R". The zombie dashes in the dirrection you were pointing to. Dash = moving at 150% of speed for 0.5 seconds. While dashing you can't walk any other way than in a straight line, but you can look in other dirrections. Attacking with claws will stop the dash. Cooldown: 5 seconds (can be used every 5 seconds).
OR
2. Adrenaline acceleration. By holding "R" your Zombie gains more speed (about 20% increase), but leaves a blood trail and loses 10 hp per second.

Now the next idea would be to divide zombies into 4 classes (like selecting a model).

1. Normal Zombie. Has all of the things mentioned above.

2. Fast Zombie. Attacks 50% faster. Moves 30% faster (this also affects dash). When grabbing someone only looses 10% of speed (instead of 25%). Has 50 hp (instead of 100). Dash cooldown is 3 (from 5).

3. Advanced Zombie. Has vampirism: attacks heal you for 30% of damage you deal. Moves 10% slower (than the original). Cannot grab anyone (doesn't have grab). Acid cloud cooldown reduced to 4 (from 5), duration increased to 20 (from 15). Costs only 5 health (instead of 10) and reduces the damage from bullets while in the gas cloud by 35% (instead of 25%). Has 120 hp (instead of 100). Dash cooldown is 10 (from 5).

4. Mutant Zombie. Can grab 2 CTs at the same time (by holding left and right mouse buttons at the same time). Doesn't loose speed when grabbing. Moves 25% slower (than original). Attacks 2 times slower, but deals 2-2.5 times more damage. Can't dash (but can accelerate maybe?). Has 200 hp. <<This is like a tank or something.

Also making the "T" heal to damage enemies by the same ammount it heals allies (currently it's 10) and increasing it's range a bit would be awesome!

Also an addition to the "T" heal: while standing completely still after using it, it recharges in 5 seconds (instead of 10), but if you move by an inch, it goes to 10 seconds again.

I WOULD ALSO LIKE to encourage Zombie players to keep alive and not die. The first way would be to give the player a bonus to the "T" heal every time he kills someone up to 5 bonuses. Each bonus would increase the heal by 2-5. When dieing you lose 3 bonuses.


The second way would be to create an upgrade system for zombies, which they can use by pressing "b". It would cost either money, or the "bonuses" which you gain by killing an enemy player. This would create a sort of a leveling system. Dieing should not result in loosing these points in this case.

Maybe the upgrades should remain after the end of the round? Or at least some of them.

All the zombies would have the same class in the second way, but the game would allow you to get different upgrades for every game.

My idea for upgrades:
1. Grab upgrade.
Level 1 - only reduces movement speed by 10%.
Level 2 - doesn't reduce movement speed.
Level 3 - allows you to grab 2 units at the same time.

2. Acid Cloud upgrade.
Level 1 - increases duration to 20 seconds, and reduces cooldown to 4 seconds.
Level 2 - Reduces health cost to 5.
Level 3 - Increases bullet damage reduction while in the cloud to 35%.

3. Vampirism
Level 1 - heals you for 10% of damage dealt with claws.
Level 2 - heals you for 20% of damage dealt with claws.
Level 3 - heals you for 30% of damage dealt with claws.

4. Blood gather
Level 1 - allows you to regenerate the "T" heal in 5 seconds while standing still.
Level 2 - when using the "T" heal it also damages nearby enemies for the same ammount it damages allies.

5. Blood bath
Level 1 - increases the "T" heal hp restoration to 24/12 and slightly increases range.
Level 2 - increases the "T" heal hp restoration to 28/14 and slightly increases range.
Level 3 - increases the "T" heal hp restoration to 32/16 and slightly increases range.

6. Dash
Blocks Adrenaline acceleration
Level 1 - allows to use dash with a 10 second cooldown.
Level 2 - 5 seconds cooldown.
Level 3 - 3 seconds cooldown.

7. Adrenaline acceleration
Blocks Dash
Level 1 - allows to use adrenaline acceleration, increases speed by 10% at the cost of 10 hp per sec.
Level 2 - allows to use adrenaline acceleration, increases speed by 20% at the cost of 10 hp per sec.
Level 3 - allows to use adrenaline acceleration, increases speed by 20% at the cost of 5 hp per sec.

8. Fasten
Blocks Harden
Level 1 - Reduces hp to 85. Increases movement speed by 10% and attack speed by 15%.
Level 2 - Reduces hp to 70. Increases movement speed by 20% and attack speed by 30%.
Level 3 - Reduces hp to 55. Increases movement speed by 30% and attack speed by 50%.

9. Harden
Blocks Fasten
Level 1 - increases hp to 130. Reduces movement speed by 10% and attack speed by 30%. Increases damage by 35%.
Level 2 - increases hp to 160. Reduces movement speed by 15% and attack speed by 60%. Increases damage by 70%.
Level 3 - increases hp to 200. Reduces movement speed by 20% and attack speed by 90%. Increases damage by 100%.


IF NONE OF THOSE 2 WAYS CAN BE DONE then I request a small minimum:
1. Add dash or adrenaline acceleration to the zombies.
2. Add the acid cloud to zombies.
3. Make "T" heal recharge in 5 seconds when standing still and make it heal more when you kill more survivors (up to 5 bonuses).
4. Make "T" heal damage enemies and maybe make the bonuses increase heal/damage range.



Final words about the zombies: Maybe don't allow people to go from zombies to survivors at the beggining of each round?

Anyway, with those upgrades or classes the Zombies! mode would become pretty fucking IMBA (in terms of pure fun).


Okay enough with the Zombies.



I suggest a couple of new mods, like: Pseudo-Assault mode. More about this:

I have created a map that resembles the Assault mode in Unreal Tournament. Ts need to complete objectives like "destroy power core" or "press button" while CTs defend.

What I want in Pseudo-Assault mod:
a) Make it so that teams Ts and CTs switch when the assault (round) is complete. Create a timer, and when Ts have finished the attack, the CTs must attack in a better time.
b) Add some more triggers to make the game more flexible and Assault-like. Like create a HUD that shows how much hp a certain objective has got left. Once it destroyes a new objective will be available.

My 4 entries in a square suggestion will make it a lot easier here. Also a new trigger would be: Disable/Enable Spawn, so that CTs/Ts can spawn somewhere closer when an objective is reached. Also a trigger/action "Move all CTs/Ts to a point" like an instant tp somewhere would be nice.

The team with the best score wins?


Another UT mod: Mutant mode.
One of the players is a mutant. Perhaps use one of my zombies suggestions. When this player is killed, the killer becomes the super strong mutant and so on. The mutant slowly loses hp over time and has vampirism (gains hp by killing/attacking people).

Another mod: Bombing Run.
Team game from the UT. A ball spawns in the center of the map. When you pick up the ball you get hp renegenration and your weapons are disabled, you can only shoot the ball. If you jump in to the goal with the ball you get 7 points, if you shoot into the goal with the ball you get 3 points.

Another mod idea: Resource hunt.

Requires a new entry: resource. The map has resource spots and you can somehow take them by either stepping on them or building something on them at the cost of some money. Killing gives less money in this mode and you don't get more money when you respawn. Players respawn 1 by 1 (depending on the respawn delay), not all at once. Capturing resource points will give you money over time which will be evenly split between the team. So this is like a strategy game. Maybe it could have some extra buildings and CTs and Ts could somehow differ. This would be a real team game.

Finaly I thought up a trigger "To all players or to CTs/Ts" which does something (depending on what called the trigger) to all the CTs/Ts or players.


Sorry for the long post That's all. Thank you for reading this! Hope to see some ideas implemented.
edited 1×, last 03.03.09 03:46:05 pm

old Re: CS2D Max Suggestions

Roster312
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I love the idea of the zombies but about the ball its not quit good....sorry!

i have a few suggestionsas well

1 add some hazardus materials like Radiation, Fire, Steam, Cold! that would make the game more realistick!

2 add some more sprites like buildings to cover the top!

3 The zombies are sireosly slower i recommend to add in the opentions more the zombies speed like 0.5 to 1.0 max to make theme more faster!

Thats all i wanted to suggest

old Re: CS2D Max Suggestions

DC
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did you notice that zombies already win about 75% of all rounds? making them faster would make them much too powerful! They are not seriously slower. what a nonsense! They are faster then a player with a firearm in his hands.
Note that one player has to fight against a horde of zombies. He would not have any chance to survive when the zombies would be as fast as he is or even faster.

however I'll probably add some cool zombie abilities/weapons to make them more attractiv. In order to keep it balanced I'll change the default value of mp_zombiedmg so they take more damage.

old Re: CS2D Max Suggestions

Roster312
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Yay cant wait for the new weapons DC

Edit:But what about the Hazardus Materials? thats not such a bad idea is it? Like make green blood spray and add the radiation hit....that would be nice

old Re: CS2D Max Suggestions

chuico123
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wow that guy loves to write

anyway... OMFG i cant wait til the new zombies stuff

and about the adding of flying bodies, put bodies only on standart mode (as i said some time ago), or it will massively lag if a spawn kill happen (also bodies would be another thing that we could customize ;D)

also i would like to suggest a camoflage (bad english btw...¬¬), not like stealth, stealth sucks pretty much because you can see them whit no much trouble, i am suggesting something like your player gets an armor that fits the ground, like, if you pick up a dust camo, you player gets a dark-yellow collor just like the dust ground, and same for snow, aztec etc... (make the graphics uneditable, otherwise it would ruin the concept)

EDIT: forget making graphics for the camo, i just got a better idea, a color overlay, pretty much the same you did for the zombies get a little greenish (bad english btw...)

EDIT 2: about the hazard materials, you can use a great combination using env_sprite + env_hurt, so you can make a great nuclear reactor!

old Re: CS2D Max Suggestions

Zune5
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DC has written
did you notice that zombies already win about 75% of all rounds? making them faster would make them much too powerful! They are not seriously slower. what a nonsense! They are faster then a player with a firearm in his hands.
Note that one player has to fight against a horde of zombies. He would not have any chance to survive when the zombies would be as fast as he is or even faster.

however I'll probably add some cool zombie abilities/weapons to make them more attractiv. In order to keep it balanced I'll change the default value of mp_zombiedmg so they take more damage.


Or you can make zombies waaay weaker. There are still a ton of varieties out there!
And BTW, aren't zombies suppose to win most of all games played? Making them faster would be better.
Also, who said we had to make them faster?

@kei10: Those aren't bugs. /end

old Re: CS2D Max Suggestions

DC
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well I just added a new scriptcommand (speedmod playerid value) which now allows to modify the speed of a certain player too.
You can use this to give the zombies any speed you like (with Lua scripts).

Edit:
I don't think that I need more suggestion at the moment. This thread will be re-opened after the next release (date unknown, don't ask).
edited 1×, last 03.03.09 10:11:54 pm
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