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old Re: CS2D Max Suggestions

RedemptionX
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That's what you think...

Just wondering, what is the new Replay Folder all about? There doesn't seem to be any commands for it...

old Re: CS2D Max Suggestions

L3g3Nd
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RedemptionX has written
That's what you think...

Just wondering, what is the new Replay Folder all about? There doesn't seem to be any commands for it...

Yes redemption im too... i think DC is making a replay system for record videos and etc...(this is I think)

old Re: CS2D Max Suggestions

DC
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I just forgot to delete it. I have this folder in my cs2d folder since 0.1.0.5 already.

A replay/demo function (as you know it from cs) is planned but I'm not sure if it will be realized or not. Just delete and forget it

old Re: CS2D Max Suggestions

mrc1
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replay = demo?
lol...
and btw, automap transfer is not 100%...
if the file is too big, they get ping time out...
and it is transfering just for the first person
who connect to the server...

old Re: CS2D Max Suggestions

RedemptionX
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DC has written
I just forgot to delete it. I have this folder in my cs2d folder since 0.1.0.5 already.

A replay/demo function (as you know it from cs) is planned but I'm not sure if it will be realized or not. Just delete and forget it


You said the same about the vote, (It works now BTW) and it worked. So you might as well try first...

old Re: CS2D Max Suggestions

redjeans98
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M429 isn't auto.
Its only split second after every bullet.
1 bullet then split second then 1 bullet then split second.
Thats how it works.

old Re: CS2D Max Suggestions

RedemptionX
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You said it "might not work"

Anyways, I'm still awaiting on the updated DM unless you released it already...

If you have RCon, and you type

rcon mp_unbuyable "Tactical Shield"

It won't work
edited 1×, last 02.01.09 12:38:46 am

old Re: CS2D Max Suggestions

mrc1
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Suggestion:

Wall + Obstacle:

You can't see but you can shoot!

its good to play with fog of war...

on 1.6, there are some walls that pass bullets...

its a new wall properties, and of course,
you have to add it on your map, the
places that you want to make it possible...

its only a suggestion, I think its not so difficult...

old Re: CS2D Max Suggestions

SLITHERS
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For zombie mode to make things easier for zombies -- when a zombie hits a survivor the survivor should loose a lil of health over time because he is being infected. For example, if a zombie hits a survivour (with 100 hp) once, the survivour looses 15 hp from the hit and looses an extra 5 hp (1 hp lost every 1 second passes untill dmg dealt in total from 1 zombie attack is 20 dmg per). Sound good?

I've got another suggestion opposite of marcio's. A tile that you can see through but you cant shoot through. Like glass for instance. I'd also like this to be added to dynamic wall and breakable triggers
edited 3×, last 02.01.09 03:38:20 am

old Re: CS2D Max Suggestions

Guest

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I'd suggest that it's possible to drop a Claw, unless your a zombie afcourse. But in some maps your not a zombie and there are claws on the ground to pick up, why can't you drop them again? I understand its a "claw" which is part of ur body which you can't drop, but this "claw" you PICK UP FROM THE GROUND, therefore it's some sort of a "attachable-detachable" claw, therefore I would suggest to make it so you CAN drop your claw (but not in Zombie mode)

old Re: CS2D Max Suggestions

Informatixa
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for the next version, those possibility the following command

∗ mp_wpnalldmg = changes the normal damage of all weapon
example: mp_wpnalldmg 10

∗ mp_wpnalldmg_z1 = changes the damage of all weapon in zoomlevel 1
example: mp_wpnalldmg 30

∗ mp_wpnalldmg_z2 = changes the damage of all weapon in zoomlevel 2
example: mp_wpnalldmg 50

∗ mp_zombieheal = zombie cure all 1s (only if it is motionless)
example: mp_zombieheal 0.5 (per second)

∗ mp_zombielife = change the lives of zombie
example: mp_zombieheal 300

∗ mp_zombienightvision = active night vision automatically on the Zombies (1 = true = on and 0 = false = off)
example: mp_zombienightvision 1

∗ mp_barbedwiredmg = changes the damage of barbed wire
example: mp_barbedwiredmg 0.5

∗ mp_gatefielddmg = changes the damage of gate field
example: mp_gatefielddmg 0.5

∗ sv_gameadmin = admin put a player and had access to panel (id lose such access after disconnection)
example: sv_gameadmin id (id server)

∗ sv_admin = admin put a player and had access to panel
example: sv_admin "admin.txt"
> admin.txt (in the file but id USGN of each admin on a new line)
     • 1
     • 2
     • 3
     • etc...

And the publisher can make turret neutral (attack ct and t) or ct or t and ditto for mines

DC if you can put √ or × on that would be possible thank you

old Re: CS2D Max Suggestions

Guest

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EuropeGamerz has written
∗ mp_wpnalldmg = changes the normal damage of all weapon
example: mp_wpnalldmg 10

∗ mp_wpnalldmg_z1 = changes the damage of all weapon in zoomlevel 1
example: mp_wpnalldmg 30

∗ mp_wpnalldmg_z2 = changes the damage of all weapon in zoomlevel 2
example: mp_wpnalldmg 50


Create alias oO?

old Re: CS2D Max Suggestions

DC
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@EuropeGamerz

∗ mp_wpnalldmg
∗ mp_wpnalldmg_z1
∗ mp_wpnalldmg_z2
× all weapons same damage? who needs that? way to special. as guest said: you can create aliases if you really need that.

∗ mp_zombieheal
√ maybe.

∗ mp_zombielife
× use mp_zombiedmg! same effect and already working. the name might be misleading but it controls how much damage zombies take (percentage of original damage, 0.3 = 30% by default) and not how much damage they deal.

∗ mp_zombienightvision
× no. nightvision is stupid.

∗ mp_barbedwiredmg
√ probably.

∗ mp_gatefielddmg
√ probably.

∗ sv_gameadmin
× use rcon. I'll probably add that you have access to the server control menu after logging in with rcon.

∗ sv_admin
× use rcon.

this does NOT mean that it is sure that I'll add the stuff with √!
edited 2×, last 02.01.09 04:08:27 pm

old Re: CS2D Max Suggestions

Informatixa
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thank you for your response

Is there a command to access the server control menu ?
edited 1×, last 02.01.09 04:16:14 pm

old Re: CS2D Max Suggestions

kutar7580
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The Flare Grenade can remove the "FOG"(I mean which set in the entire)
and the zombie mode might be more game type,
like set 1 zombie at first, Zombie's amount=Human's , the Zombie's King(which have damn a lot and a lot hp), etc.
(knowing myself, they're the rules in the "Zombie Plague"CS mod)
edited 1×, last 02.01.09 04:17:56 pm

old Re: CS2D Max Suggestions

mrc1
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zombies see as nightvision...
and btw, zombies match have to be
played in dark maps, so suvivors have
their flashlights and zombies his "nightvision"...

that is how it is...

old Re: CS2D Max Suggestions

Informatixa
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add in the publisher can make turret neutral (attack only counter-terrorist and terrorist) or attack only counter-terrorist or attack only terrorist (owner the map) and ditto for mines

And sv_admin this command to automatically id USGN admin on the server (access the server control menu) so practical
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