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old Re: 7 server to test

copy
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@lee
hmmm? what exactly have you modified of the cs2dg dedi?
i cant see any modification... all functions i see there were built by TMK ... i pretty wonder how u call that ur mod...

old Re: 7 server to test

Reaper
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thx i have searched the command ctrl + a + d

@3rr0r:

ok then i think sv_uprate is the problem. in the standard cfg it is set to 27500.

I mean, when the server tries to upgrade all the things 27.500 times a second. omg, that cant work.
edited 1×, last 12.05.08 05:18:58 pm

old Re: 7 server to test

Guest

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Reaper has written
thx i have searched the command ctrl + a + d

@3rr0r:

ok then i think sv_uprate is the problem. in the standard cfg it is set to 27500.

I mean, when the server tries to upgrade all the things 27.500 times a second. omg, that cant work.


Standart is 1500, Lee change cfg

old Re: 7 server to test

Lee
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xD, sorry, the sv_uprate command varies by server

@copy, it's not technically a Mod, the name only applies in the loosest sense. But It's laying grounds for future modifications so that's why I'm calling it a Mod. Sorry for the confusion.

old Re: 7 server to test

Reaper
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i have changed the value from 27500 to 2500. the cpu usage decreased extremly

old Server List in Regions

KimKat
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JOHN has written
KimKat has written
Can I ask a question?

Will there be low ping servers in the future?
Answer is :yes

And you dont need to ask this question,just play deil server once,you will know the answer!
What if I don't have a 3D graphic card? which I don't have. Can I play it anyway.

Answer = no.

Why not make some kind of modification to store like servers from europe, america, australia and such in one list. And something like a "upload server" thing. So you could put your own server or something in your region.

old Re: 7 server to test

Reaper
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ok, the performance/lag problem is solved. the cpu usage for one full server (dust 18 players) decreased to 0,5 %.

the complete cpu usage for all servers and other tools decreased to 0,8%.

that`s fine.

planting bomb and defusing bomb works too.

there is still one problem, the last server with port 37969, is always online but disappers from the server browser, in about 15 - 30 minutes after start.

any ideas, suggestions?

the server runs the map fy_iceworld
edited 1×, last 13.05.08 05:39:57 pm

old Re: 7 server to test

Guest

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get DC to add the port to the usgn database it wont stay up without it

old Re: 7 server to test

Lee
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@KOG, I've contacted you on MSN and I'm currently working on a project that I Think you will be very interested in. A pre-alpha none-working version can be found here:

http://www.tgvserver.info/console.html

This is currently only a concept, I'll add the server side in soon.

PS: About the server running on port 36969, I'm not sure but it's a recurring problem for us too.

old Re: 7 server to test

KimKat
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That console looked great, although the sv_ff "1" didn't work.

But when I pressed submit it suddenly worked.

old Re: 7 server to test

Guest

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I dont know why [cs2d.com.br @ world] use sv_usgnrefresh>0 = update to usgn = double ip server in usgn list = double refresh ping = Lag = ~ping 300-600 (in serverlist)

This IP is added to serverlist, so why u use sv_usgnrefresh

old Re: 7 server to test

Lee
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actually in all the post 0.0.7.0 servers, the server will lag considerably when you set sv_usgnrefresh to anything below 1. Whereas in 0.0.7.0 the server will sometimes generate a string of exceptions at the handler() function when the server attempts to re-register the server IP into the USGN database, this error is apparently fixed in the 7.1 version therefore there's no harm in setting a sv_usgnrefresh value.

ps: I haven't added the server-side portion of the console yet, I'll probably get it up soon.
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