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English Ideas for CS2D - READ THE FIRST POST (OP)!

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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
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Add chat icon while player is typing like this:

More >

Also add weapons at back, it's awesome pls. Server-sided could cause small lags/freezes.
edited 3×, last 25.07.17 11:05:46 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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user Masea has written
@user Mora: I have a tip for you: Do not be a lazy one √

Is not about being lazy, but fast. People may insult you/provoke/cheat and suddenly quit. But wont' be much comfortable if scoreboard is changed in moment and you get wrong id. So you can look easily which player occupies which id.
I dont understand why it's being hided -.- that's bad. It's okay for usgns but not for ids.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Talented Doge
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I think there is an option that everyone would be liking: managing the mods inside the game.
The current method manging mods would really make me just put them inside the game data rather than seperating them.
Could you by any chance consider making a page in-game managing mods, and make them dynamically update automatically/manually?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
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@user SQ: No, please make column for MVP. Also assists is given if you hit enemy
hit >= 50%
.

Please add
- sound while planting bomb
- sounds while changing weapons
- delay to rechange weapon
- command, to disactive Molotov's explosion (no damage while destroying, just fire)
- HE grenade could explode faster
- possibility to use attack2 for silencer On/Off while freeze time
- mp_roundtime could use float numbers
edited 3×, last 29.07.17 11:48:27 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Talented Doge
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@user SQ: If you decided to make MVP, how about making "dominating", for individual players?

Such as:
• Client-specific domination information, each players see the players they are currently dominating/players see who are dominating them.
• Spectators can see who is dominating and being dominated.

And please, though it will make my scripts redundant, add "casual mode"(100 armor + free defuse kits for ct). As well as automatically refill ammo on round start.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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I'm against the weapon changing delay suggestion, in my point of view, it would change the gameplay just too much (I bet lots of players will be unable to accept and adapt to it).

@user SQ: What about the IDs ?
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