@ Mora: I have a tip for you: Do not be a lazy one
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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!@ Mora: I have a tip for you: Do not be a lazy one
Also add weapons at back, it's awesome pls. Server-sided could cause small lags/freezes.
edited 3×, last 25.07.17 11:05:46 am
Is not about being lazy, but fast. People may insult you/provoke/cheat and suddenly quit. But wont' be much comfortable if scoreboard is changed in moment and you get wrong id. So you can look easily which player occupies which id.
I dont understand why it's being hided -.- that's bad. It's okay for usgns but not for ids.
The current method manging mods would really make me just put them inside the game data rather than seperating them.
Could you by any chance consider making a page in-game managing mods, and make them dynamically update automatically/manually?
<flag:X>where X country code e.g. de and it would display flag of Germany.
About the avatars, I'd like to at least have an option to disable them.
3rd return value to the hit hook, ignores damage and blood effects.
I know I shouldn't be doing this but I'd also like to reinforce those suggestions:
http://www.unrealsoftware.de/forum_posts.php?post=327522&start=2600#post414354
edited 1×, last 28.07.17 09:51:54 pm
ExT has written
3D tiles aren't enough for you? Can you add 3D Player?
hit >= 50%.
Please add
- sound while planting bomb
- sounds while changing weapons
- delay to rechange weapon
- command, to disactive Molotov's explosion (no damage while destroying, just fire)
- HE grenade could explode faster
- possibility to use attack2 for silencer On/Off while freeze time
- mp_roundtime could use float numbers
edited 3×, last 29.07.17 11:48:27 am
Such as:
Client-specific domination information, each players see the players they are currently dominating/players see who are dominating them.
Spectators can see who is dominating and being dominated.
And please, though it will make my scripts redundant, add "casual mode"(100 armor + free defuse kits for ct). As well as automatically refill ammo on round start.
@ SQ: What about the IDs ?