SmD: Accidentally, wrote you pm. Just pressed the wrong button, sorry:)Anyway, the main thing is new recoil mechanics and even in that case crosshair probably might be optional. Current shooting mechanics doesn't really feel right. At least for me.
General
CS2D Dynamic Crosshair and Aiming Update
Poll| Yes | 54.00% (27) | |
| No | 46.00% (23) |
SmD: Accidentally, wrote you pm. Just pressed the wrong button, sorry:)
Yates has written
§2.2 - Only meaningful contributions with added value
SmD: You did you cunt.
§2.2 - Only meaningful contributions with added value
Yates has written
SQ has written
Gaios: You don't even play the game, the actual fuck.
Masea: Can you fu*k off? I'm in Haymaker clan so I'm im competitive scene.
Gaios:
Yates has written
Yates: by 100%.
StirlizZ-Fapicon:
SmD said:
SmD has written
Gaios:
Gaios has written
Gaios: No, i can surely say that you are noob. Even if i'm not much played SD(which is not wcl, maths, tournaments etc.).Pass weapon ID and player ID to a function located in a dll/so which is loaded at startup (mayber dedicated only) Calculate angle and return to cs2d core -> sync