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CS2D Bug ReportsThere is video about bug, players playing while spect.
You will get it by watching carefuly (and max quality).
YouTube(click)
Mora: That happened to me,the best solution was "say /retry".And it caused by lag,when you both joined the same time.
It makes you see the player as spectator,but her/him self has joined a team (CT / T).
It always happen to me because of my $h!tty internet
As i told you before,the solution is reconnecting.
Varna97: dat player was in game before, he has score and being in spect mode, we've no join at the same time.
Mora has written@
Varna97: dat player was in game before, he has score and being in spect mode, we've no join at the same time.
Varna97: dat player was in game before, he has score and being in spect mode, we've no join at the same time.Did you reconnect?
I guess not.
@
Varna97: has written
Varna97: has writtenAnd it caused by lag,when you both joined the same time.
Mora,try to reconnect then tell me what happened.
Varna97: are you don't want or can't understand me.You sait it's happened when you both joined in the server at same time, but this guy was in game and has score before i join it (i've check for server details).
Mora: I understand you,but i said it possible to happen when you both join the server at the same time,you didn't even reconnect to see if that is *glitch* or its just your net. Admin/mod comment
Don't quote the user's post which is directly above you. /
GeoB99
Varna97: whatever, you cannot know exactly. After shooting the wall with the silencer ON there are no effects near the wall such as the smoke.
Here is a video (sorry, no audio, but that shouldn't matter :P)
https://www.youtube.com/watch?v=1LQb4Uichbk&feature=youtu.be
mp_floodprot 0 to server.cfg and I think this doesn't work, because I can see in my logs: Quote
[12:44:55] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[13:21:20] FLOOD WARNING: 185.14.135.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:05:51] FLOOD WARNING: 88.156.213.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:24:58] FLOOD WARNING: 79.172.226.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[12:52:41] FLOOD WARNING: 109.98.52.xxx seems to flood msg type inforeq - ignoring.
[13:21:20] FLOOD WARNING: 185.14.135.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:05:51] FLOOD WARNING: 88.156.213.xxx seems to flood msg type playerlist-detailed - ignoring.
[14:24:58] FLOOD WARNING: 79.172.226.xxx seems to flood msg type inforeq - ignoring.
Talented Doge: You shouldn't respawn in the kill/die hook because your script actions will conflict with what CS2D is doing internally! Use a
timer for delayed execution of your respawn actions. You can even use a time of 0 ms for that.This is a general problem which occurs in most cases when you're trying to do exactly the opposite of what CS2D normally does directly in the related hook.
edited 1×, last 09.08.15 08:28:26 am
the video below.
Mami Tomoe: Of course it will disappear. You unchecked the Graphics check-box. Which removes every FX/GFX on the map.This is a feature DC added, to generate your own maps creatively.
THEMUD: Watch the video again closely. The actual problem is not about the sprite disappearing.@
Mami Tomoe: Interesting find. Thanks, will add this to the todo.
GeoB99 found a bug, while he is doing his code.And here is the code:
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addhook("say","Examplebadword")
function Examplebadword(id, text)
	if (text == "fuck")
		then
		msg2(id,"You said a bad word! You have been punish with a slay!")
		parse ("killplayer "..id)
	end
end
Here is his bind:
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bind "x" "say fuck"
After he added that bind, he used to test it.
He tested it and it worked well, but when he clicks 'x' even when he is dying, he started to die again.
Here is an explanation video:
Click here to watch!
THEMUD: Fix:1
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addhook("say","Examplebadword")
function Examplebadword(id, text)
if (text == "fuck" && player(id, "health") > 0)
then
msg2(id,"You said a bad word! You have been punish with a slay!")
parse ("killplayer "..id)
end
end
ohaz: First of all, you should add 'and' instead of '&&'.Second of all, I know it can be fixed with Lua. But I think the game itself should support this.
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