Doctor Freeman:
Mods
Half-Life 2D 0.0.0.4
Doctor Freeman:
Kevanya3 has written
Pagyra has written
Starkkz made Longjump script.
brofistmsia has written
GraPhix has written
useigor has written
GraPhix has written
zazz has written
Night Till Death that's the best I've seen so far when it comes to recreating maps from the 3D version of Half-Life into the 2D perspective, great work and keep up the good work. This will perhaps become a very semi-realistic map that resembles the Half-Life nature to the max. If you add special effects and Lua scripts this will become a nice map. I'd love to see it later when it has been completed.
KimKat has written
Night Till Death that's the best I've seen so far when it comes to recreating maps from the 3D version of Half-Life into the 2D perspective, great work and keep up the good work. This will perhaps become a very semi-realistic map that resembles the Half-Life nature to the max. If you add special effects and Lua scripts this will become a nice map. I'd love to see it later when it has been completed.



) from your screenshot



useigor: Are you going to put enemy Barnacles in campaign maps?
Pagyra, i like CS2D style. Unfortunately this increases amount of walls in 4 times, when i want to make all tiles in 1 tileset. BTW, walls are invisible in 3D from top view.
DC used folders with tiles instead tilesets. Examples you can find in Gish or Minecraft.
DevGru, maybe yes maybe no, i didn't thought about it. It's 2D game with top-view. Barnacles are upstairs so they should be invisible except their tongue. Anyway without scripts it's impossible.