Is there a way to compile lua script for CS2D? I mean no one will be able to read its source. Is it possible? If yes, please write how can I do this.
Scripts
Compiling lua script?
Compiling lua script?
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Lee: Any example?
Re: Compiling lua script?local f = io.open("byte.txt", "w")
f:write(string.dump((function()
--SCRIPT
end)()))
f:close()
Re: Compiling lua script?luac script.lua
gotya2 has written
RichNagel: Thanks for sending those links.
LuaC binary (x86_64).
LuaC binaries.
DannyDeth. I also am wondering why we're compiling Lua scripts, it's kind of a way to hide source from people though even if you can decompile it easily if you know what to do. But still compiling stuff is fun anyhow, so that's just my opinion.
KimKat has written
Yates.
tools/script.lua.
tools/decrypter.exe.
os.execute('tools/decrypter.exe maps/my_map.lua');
maps/my_map.map
maps/my_map.lua <-- This file will contain the secret key.
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