
ID = 1
name = USP
dmg = 24
dmg_z1 = 0
dmg_z2 = 0
rate = 9
reload = 220
ammo = 100
ammoin = 12
price = 500
range = 300
dispersion = 0
slot = 2
recoil = 2

ID = 2
name = Glock
dmg = 21
dmg_z1 = 0
dmg_z2 = 0
rate = 9
reload = 220
ammo = 120
ammoin = 20
price = 400
range = 250
dispersion = 0
slot = 2
recoil = 2

ID = 3
name = Deagle
dmg = 34
dmg_z1 = 0
dmg_z2 = 0
rate = 15
reload = 210
ammo = 35
ammoin = 7
price = 650
range = 300
dispersion = 0
slot = 2
recoil = 4

ID = 4
name = P228
dmg = 22
dmg_z1 = 0
dmg_z2 = 0
rate = 9
reload = 270
ammo = 53
ammoin = 13
price = 600
range = 300
dispersion = 0
slot = 2
recoil = 2

ID = 5
name = Elite
dmg = 22
dmg_z1 = 0
dmg_z2 = 0
rate = 8
reload = 250
ammo = 120
ammoin = 15
price = 1000
range = 300
dispersion = 0
slot = 2
recoil = 2

ID = 6
name = Five-Seven
dmg = 21
dmg_z1 = 0
dmg_z2 = 0
rate = 7
reload = 480
ammo = 100
ammoin = 20
price = 750
range = 300
dispersion = 0
slot = 2
recoil = 2

ID = 10
name = M3
dmg = 26
dmg_z1 = 0
dmg_z2 = 0
rate = 20
reload = 450
ammo = 32
ammoin = 8
price = 1700
range = 50
dispersion = 10
slot = 1
recoil = 5

ID = 11
name = XM1014
dmg = 22
dmg_z1 = 0
dmg_z2 = 0
rate = 12
reload = 350
ammo = 32
ammoin = 7
price = 3000
range = 50
dispersion = 10
slot = 1
recoil = 5

ID = 20
name = MP5
dmg = 13
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 230
ammo = 120
ammoin = 30
price = 1500
range = 300
dispersion = 2
slot = 1
recoil = 1

ID = 21
name = TMP
dmg = 9
dmg_z1 = 0
dmg_z2 = 0
rate = 2
reload = 200
ammo = 120
ammoin = 30
price = 1250
range = 100
dispersion = 4
slot = 1
recoil = 1

ID = 22
name = P90
dmg = 11
dmg_z1 = 0
dmg_z2 = 0
rate = 2
reload = 350
ammo = 100
ammoin = 50
price = 2350
range = 300
dispersion = 3
slot = 1
recoil = 1

ID = 23
name = Mac 10
dmg = 9
dmg_z1 = 0
dmg_z2 = 0
rate = 2
reload = 340
ammo = 90
ammoin = 30
price = 1400
range = 100
dispersion = 4
slot = 1
recoil = 1

ID = 24
name = UMP45
dmg = 15
dmg_z1 = 0
dmg_z2 = 0
rate = 4
reload = 350
ammo = 90
ammoin = 25
price = 1700
range = 300
dispersion = 3
slot = 1
recoil = 1

ID = 30
name = AK-47
dmg = 22
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 275
ammo = 90
ammoin = 30
price = 2500
range = 300
dispersion = 3
slot = 1
recoil = 2

ID = 31
name = SG552
dmg = 24
dmg_z1 = 35
dmg_z2 = 0
rate = 4
reload = 250
ammo = 90
ammoin = 30
price = 3500
range = 325
dispersion = 0
slot = 1
recoil = 1

ID = 32
name = M4A1
dmg = 22
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 220
ammo = 90
ammoin = 30
price = 3100
range = 300
dispersion = 2
slot = 1
recoil = 1

ID = 33
name = Aug
dmg = 24
dmg_z1 = 35
dmg_z2 = 0
rate = 4
reload = 420
ammo = 90
ammoin = 30
price = 3500
range = 325
dispersion = 0
slot = 1
recoil = 1

ID = 34
name = Scout
dmg = 45
dmg_z1 = 50
dmg_z2 = 100
rate = 20
reload = 180
ammo = 60
ammoin = 10
price = 2750
range = 350
dispersion = 0
slot = 1
recoil = 2

ID = 35
name = AWP
dmg = 50
dmg_z1 = 65
dmg_z2 = 150
rate = 65
reload = 400
ammo = 30
ammoin = 10
price = 4750
range = 400
dispersion = 0
slot = 1
recoil = 6

ID = 36
name = G3SG1
dmg = 32
dmg_z1 = 37
dmg_z2 = 45
rate = 6
reload = 460
ammo = 60
ammoin = 20
price = 5000
range = 350
dispersion = 1
slot = 1
recoil = 4

ID = 37
name = SG550
dmg = 30
dmg_z1 = 35
dmg_z2 = 40
rate = 6
reload = 450
ammo = 90
ammoin = 30
price = 4200
range = 350
dispersion = 1
slot = 1
recoil = 4

ID = 38
name = Galil
dmg = 13
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 250
ammo = 90
ammoin = 35
price = 2000
range = 300
dispersion = 1
slot = 1
recoil = 2

ID = 39
name = Famas
dmg = 14
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 250
ammo = 90
ammoin = 25
price = 2250
range = 300
dispersion = 1
slot = 1
recoil = 2

ID = 40
name = M249
dmg = 15
dmg_z1 = 0
dmg_z2 = 0
rate = 2
reload = 460
ammo = 200
ammoin = 100
price = 5750
range = 300
dispersion = 8
slot = 1
recoil = 2

ID = 41
name = Tactical Shield
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 1000
range = 0
dispersion = 0
slot = 1
recoil = 0

ID = 45
name = Laser
dmg = 1000
dmg_z1 = 0
dmg_z2 = 0
rate = 30
reload = 200
ammo = 45
ammoin = 15
price = 6500
range = 1000
dispersion = 0
slot = 1
recoil = 6

ID = 46
name = Flamethrower
dmg = 30
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 200
ammo = 200
ammoin = 100
price = 3200
range = 55
dispersion = 0
slot = 1
recoil = 0

ID = 47
name = RPG Launcher
dmg = 325
dmg_z1 = 0
dmg_z2 = 0
rate = 50
reload = 500
ammo = 2
ammoin = 1
price = 4000
range = 700
dispersion = 0
slot = 1
recoil = 2

ID = 48
name = Rocket Launcher
dmg = 70
dmg_z1 = 0
dmg_z2 = 0
rate = 20
reload = 300
ammo = 60
ammoin = 20
price = 5500
range = 700
dispersion = 0
slot = 1
recoil = 2

ID = 49
name = Grenade Launcher
dmg = 75
dmg_z1 = 0
dmg_z2 = 0
rate = 20
reload = 300
ammo = 60
ammoin = 20
price = 5500
range = 320
dispersion = 0
slot = 1
recoil = 2

ID = 50
name = Knife
dmg = 45
dmg_z1 = 90
dmg_z2 = 0
rate = 8
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 7
dispersion = 0
slot = 3
recoil = 0

ID = 51
name = HE
dmg = 105
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 1
price = 300
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 52
name = Flashbang
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 2
price = 200
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 53
name = Smoke Grenade
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 1
price = 300
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 54
name = Flare
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 1
price = 150
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 55
name = Bomb
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 5
recoil = 0

ID = 56
name = Defuse Kit
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 200
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 57
name = Kevlar
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 650
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 58
name = Kevlar+Helm
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 1000
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 59
name = Night Vision
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 1250
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 60
name = Gas Mask
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 250
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 61
name = Primary Ammo
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 50
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 62
name = Secondary Ammo
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 50
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 63
name = Planted Bomb
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 64
name = Medikit
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 65
name = Bandage
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 66
name = Coins
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 67
name = Money
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 68
name = Gold
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 69
name = Machete
dmg = 175
dmg_z1 = 0
dmg_z2 = 0
rate = 14
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 12
dispersion = 0
slot = 3
recoil = 0

ID = 70
name = Red Flag
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 71
name = Blue Flag
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 72
name = Gas Grenade
dmg = 9
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 1
price = 300
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 73
name = Molotov Cocktail
dmg = 4
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 1
price = 300
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 74
name = Wrench
dmg = 30
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 7
dispersion = 0
slot = 3
recoil = 0

ID = 75
name = Snowball
dmg = 35
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 10
price = 50
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 76
name = Air Strike
dmg = 1500
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 1
price = 500
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 77
name = Mine
dmg = 150
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 3
price = 400
range = 120
dispersion = 0
slot = 5
recoil = 0

ID = 78
name = Claw
dmg = 50
dmg_z1 = 90
dmg_z2 = 0
rate = 12
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 9
dispersion = 0
slot = 3
recoil = 0

ID = 79
name = Light Armor
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 80
name = Armor
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 81
name = Heavy Armor
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 82
name = Medic Armor
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 83
name = Super Armor
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 84
name = Stealth Suit
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 0
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 0
dispersion = 0
slot = 0
recoil = 0

ID = 85
name = Chainsaw
dmg = 60
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 0
ammo = 0
ammoin = 0
price = 0
range = 12
dispersion = 0
slot = 3
recoil = 0

ID = 86
name = Gut Bomb
dmg = 50
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 1
price = 150
range = 320
dispersion = 0
slot = 4
recoil = 0

ID = 87
name = Laser Mine
dmg = 150
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 3
price = 400
range = 200
dispersion = 0
slot = 5
recoil = 0

ID = 88
name = Portal Gun
dmg = 0
dmg_z1 = 0
dmg_z2 = 0
rate = 5
reload = 0
ammo = -1
ammoin = 0
price = 10000
range = 300
dispersion = 0
slot = 1
recoil = 5

ID = 89
name = Satchel Charge
dmg = 100
dmg_z1 = 0
dmg_z2 = 0
rate = 10
reload = 0
ammo = 0
ammoin = 5
price = 300
range = 320
dispersion = 0
slot = 6
recoil = 0

ID = 90
name = M134
dmg = 13
dmg_z1 = 0
dmg_z2 = 0
rate = 2
reload = 600
ammo = 800
ammoin = 400
price = 8100
range = 300
dispersion = 5
slot = 1
recoil = 1

ID = 91
name = FN F2000
dmg = 26
dmg_z1 = 0
dmg_z2 = 0
rate = 3
reload = 220
ammo = 90
ammoin = 30
price = 3500
range = 300
dispersion = 2
slot = 1
recoil = 1
Modes of attack2 for weapons
0 - A strong attack with a knife / green color for laser / blue portal
1 - 1x zoom increase / turn on burst / turn on silencer / red color for laser
2 - 2x zoom increase / yellow color for laser
3 - blue color for laser
Build menus / remote mine explosion goes without hook
ID: The ID of the weapon. Important to know for Lua scripters.
name: the name
slot: weapon slot. A 0 means the weapon uses no slot (like Night Vision)
dmg: The damage the weapon makes without zoom each hit.
dmg_z1: If the weapon is a gun, this does mean the damage on zoom level 1 (if it exists). Important: If the weapon is a melee weapon, it is the damage for the alternative attack!
dmg_z2: Damage on zoom level 2 (if it exists) each hit.
rate the firerate; the delay between two shots, in frames.
reload: the time the weapon needs to reload (if the weapon is reloadable), in frames.
ammoin: how much ammo fits in a magazine.
ammo: how much ammo the player can carry for this weapon, without ammo in magazine. The value "-1" has a special meaning, it stands for infinite ammo.
price: how much the weapon costs, in dollars. Not all weapons can be actually bought through the buy menu.
range: range of the projectiles, in pixels. The projectile disappear and are not dangerous anymore if they traveled this distance
dispersion: level of burst of the weapon. 0 means perfect accuracy, meaning the bullets fly exacly to the mouse pointer, higher numbers mean lower accuracy.
recoil: how much the recoil pushes back the player. This is just an animation without effects on gameplay.