Forum
![>](img/i_next.png)
![>](img/icons/cs2d.png)
![>](img/i_next.png)
![>](img/i_next.png)
What To Expect in Counter-Strike 2D 1.0.8 ?
19 replies![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)
![](img/smiles/ugly.gif)
![](img/smiles/wink.gif)
i would liek to see a menu which uses the fullscreen at full ress but i dont think dc will realise that but it would be cool since then fonts could be smaller and serverlsit could be at a higher size and then longer servernames and map names would be readable.
but dont execpt ever gfx updates since i know it DC never edited the gfx once he finished an engine (last gfx updates to better were from 0.1.0.4 to 0.1.0.5 (old to cs2dmax)).
![us](img/ulogosmall.gif)
edited 1×, last 13.08.10 11:37:04 pm
http://cs2d.com/help.php?cat=settings&cmd=mp_lagcompensation#cmd
i hope it works well
as for gfx modifications, i dont expect them. that would be quite a bit of work
lag compensation!!! great!
That's really a huge step forward.
@Crazyx where are the changelogs? wanna see them
![](img/smiles/bigsmile.gif)
FlooD has written
lag compensation xDDD
http://cs2d.com/help.php?cat=settings&cmd=mp_lagcompensation#cmd
i hope it works well
as for gfx modifications, i dont expect them. that would be quite a bit of work
http://cs2d.com/help.php?cat=settings&cmd=mp_lagcompensation#cmd
i hope it works well
as for gfx modifications, i dont expect them. that would be quite a bit of work
Probably won't seeing as it needs testing, def.
-can copy / paste the text in cs2d?
Passer has written
Please add some
-can copy / paste the text in cs2d?
-can copy / paste the text in cs2d?
I totally agree with this.
![](img/smiles/bigsmile.gif)
And man, so that DC uses the program so ppl that don't have a configed router so that they can host.
So that all servers show up in lan not server list.
There's a automatic online game server host that hosts a server like normal games like Crossfire and Warrock.
So when u just host something it will show up so they can join.
Autobot Bumblebee ISMC has written
I just wanna suggest if they can make separate reload sounds and reload animations
and greater graphics.
![](img/smiles/bigsmile.gif)
Agree!! All i basically want is normal resolution for my laptop and yeah, separate reload sounds FOR EVERY weapon would be AMAZING!!...but i dont think any of these features will be available((
Mark Ryder has written
Agree!! All i basically want is normal resolution for my laptop and yeah, separate reload sounds FOR EVERY weapon would be AMAZING!!...but i dont think any of these features will be available((
Autobot Bumblebee ISMC has written
I just wanna suggest if they can make separate reload sounds and reload animations
and greater graphics.
![](img/smiles/bigsmile.gif)
Agree!! All i basically want is normal resolution for my laptop and yeah, separate reload sounds FOR EVERY weapon would be AMAZING!!...but i dont think any of these features will be available((
Yeah, very sad
![](img/smiles/sad.gif)
Banaan has written
Well I don't think gfx modifications are really needed, coz we can do it all ourselves.
lag compensation!!! great!
That's really a huge step forward.
@Crazyx where are the changelogs? wanna see them![](img/smiles/bigsmile.gif)
lag compensation!!! great!
That's really a huge step forward.
@Crazyx where are the changelogs? wanna see them
![](img/smiles/bigsmile.gif)
I've seen them in a few threads. I don't remember in which ones.
![](img/smiles/ugly.gif)
Fallout 3 has written
i expect dead body's after u killed the enemy ![](img/smiles/ugly.gif)
![](img/smiles/ugly.gif)
that would be a nice option, but it might cause more lag.
SG Master Chief has written
that would be a nice option, but it might cause more lag.
Fallout 3 has written
i expect dead body's after u killed the enemy ![](img/smiles/ugly.gif)
![](img/smiles/ugly.gif)
that would be a nice option, but it might cause more lag.
Hey, I did a whole thread on that with a vote. View it here:
http://www.unrealsoftware.de/forum_posts.php?post=188335
![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)