Alex_Aaa789 has written
Omg, now it keeps spamming
My full lua:
I should add what to stop that calling nil value?
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LUA ERROR: attempt to call a nil value
My full lua:
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addhook("hit","heal")
function healgun(id,source,wpn,hpdmg,apdmg,x,y)
local x, y
x = player( id, "x")
y = player( id, "y")
if wpn == 2 then
parse("sethealth "..id.." "..player(id,"health")+10)
parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 255 192 203')
parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 128 0 128')
		 msg2(id,"You got healed by "..player(p,"name").."")
return 1
end
if wpn == 1 then
parse("setpos "..id.." 544 1888")
parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 0 0 0')
parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 0 0 139')
		 msg2(id,"You got jailed by "..player(p,"name").."")
		 return 1
end
end
I should add what to stop that calling nil value?
idk what u did wrong but use this
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addhook("hit","healgun")
function healgun( id, source, weapon, hpdmg, apdmg)
	if (weapon == 1) then
		local x, y
		x = player( id, "x")
		y = player( id, "y")
		parse("sethealth "..id.." "..player( id, "health") + 10)
		parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 255 192 203')
		parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 128 0 128')
		msg2( id, "©000500000You got healed by "..player(source,"name").."")
		return 1
	elseif (weapon == 2) then
		local x, y
		x = player( id, "x")
		y = player( id, "y")
		parse("setpos "..id.." 544 1888")
		parse('effect "fire" ' ..x.. ' ' ..y.. ' 1 1 0 0 0')
		parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 0 0 0')
		parse('effect "colorsmoke" ' ..x.. ' ' ..y.. ' 140 96 0 0 139')
		msg2( id, "©000500000You got jailed by "..player(source,"name").."")
		return 1
	end
end
/edit
This is yours
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addhook("hit","heal")
function healgun(id,source,wpn,hpdmg,apdmg,x,y)
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addhook("hit","heal")
function heal(id,source,wpn,hpdmg,apdmg,x,y)
edited 1×, last 26.07.10 10:32:06 am
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), I think.