![](img/smiles/halfhead.gif)
There need to be a way to ignore walls, obstacles. So that you don't get stuck in them.
![√](img/ok.gif)
addhook("hit","hits") function hits(id,source,hpdmg,weapon) if (weapon<7) then if player(id,"team")==1 and player(id,"team")~=player(source,"team") then if player(source,"y")-16>player(id,"y") then parse("setpos "..id.." "..player(id,"x").." "..-hpdmg/2-zm_knock_lvl[zm_class[id]]+player(id,"y")) elseif player(source,"y")+16<player(id,"y") then parse("setpos "..id.." "..player(id,"x").." "..hpdmg/2+zm_knock_lvl[zm_class[id]]+player(id,"y")) end if player(source,"x")-16>player(id,"x") then parse("setpos "..id.." "..-hpdmg/2-zm_knock_lvl[zm_class[id]]+player(id,"x").." "..player(id,"y")) elseif player(source,"x")+16<player(id,"x") then parse("setpos "..id.." "..hpdmg/2+zm_knock_lvl[zm_class[id]]+player(id,"x").." "..player(id,"y")) end end end
culcsecs = 6
culcsecs = 11