hey all! theres some problems i have when making maps... one is a dyn_wall problem. i put the dyn_wall, i name it one, i put the trigger_use, i put its trigger to 1, but it still doesnt work!! another similiar bug is i put a wall as breakable and nothing happens, just some splinters, but no damage, even on 1hp! there is also trigger_use and ..._explode doesnt work, but i think thats the same as the dyn_wall problem.
are you sure that you have the latest version of the game? (0.1.1.4)
in old versions it led to problems when a teleporter destination area was at the same spot as a breakable or another entity.
and what means you put the trigger to 1? you have to give the entity which has to be triggered a name and you have to enter this name in the trigger field of the entity which triggers.
dynwall name wall
use trigger wall
yes, i have the latest version (which is great btw ;)) thanks for the speedy response. yea i did what you said put the trigger in the trigger entity but what do you mean bye dynwalltriggerwall , i dont understand the wall part, is that where im wrong, because i did the first two, i dont really understand the part, sorry
I said "wall" as example for the content of the field.
in other words: enter wall (or another name) in the NAME field of your dynwall entity enter the SAME name in the TRIGGER field of the trigger_use
And Please.... I need help too!0
Im working on a RPG map... Now what im problem is, when i start server, the weaher is just appear!! now what i do now is add a trigger_start ( sorry idk what im doing still newb)
and trigger the weather and if i need the weather to be started i need to /trigger rain or something like that, and ANother problem is, the "EarthQuake" Thingy, what i mean is, when i start server, it start immedealty and i add a 1000 DMG hurt, and everytime i spawn i get killed
Now what im asking for is what should i do to make it not like that?
and oh. i forgot i already can remove the quake at start and trigger it but not the env_hurt!! PLS im new to mappping.