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Englisch CS2D Max Suggestions

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alt Re: CS2D Max Suggestions

mrc1
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and mp_maxclientsip
if I set 1, then it allows 2 players with the same ip?
if I set 0, allows only 1, normal way?

mp_kevlar, 0.3 is the default from 0112?

---
zombie mod:

all cts get infected with one hit from zombies,
only the last remaining die by hp attacks from zombies...
2× editiert, zuletzt 07.02.09 16:45:33

alt Re: CS2D Max Suggestions

DC
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marcio:
maxclientsip = maximum clients per ip. which means:
1 = only one client with per ip
2 = two per ip etc.

kevlar 0.3 is the default of 0112. yes.

zombie: I don't get it. I just tested and it works well (as before).

alt Re: CS2D Max Suggestions

mrc1
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if a zombie hit once a ct, he turns a zombie.
you dont have to kill for be a zombie...
only the last ct alive is in that way...

and btw, when ct turns a zombie,
he turns where he is, and not come back to the
zombies respawn...

and there are other things, buts not a big deal...
as infected bomb, incendiary bomb, freeze bomb...

you dont have to do in this way,
Im just saying how the zombie mod is played as I known...

alt Re: CS2D Max Suggestions

Lee
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mrc hat geschrieben
if a zombie hit once a ct, he turns a zombie.
you dont have to kill for be a zombie...
only the last ct alive is in that way...

and btw, when ct turns a zombie,
he turns where he is, and not come back to the
zombies respawn...

and there are other things, buts not a big deal...
as infected bomb, incendiary bomb, freeze bomb...

you dont have to do in this way,
Im just saying how the zombie mod is played as I known...


That'll make the zombies too strong...

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mrc1
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dc, did u see something weird with the new kevlars?
create a map, put them (all) and play...

alt Re: CS2D Max Suggestions

chuico123
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i have found a bug whit the stealth vest, the bots are not affected by the semi-invisible armor, even if i walk whit shift, the bots dont care if im wearing stealth or not

alt Re: CS2D Max Suggestions

sonnenschein
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DC Thank you about the Trigger thing, it helps me to find what am i looking for. Its pretty sad without the hurt thing, but those new vests are AWESOME!! although the bots seem to see me with stealth vest.

alt Re: CS2D Max Suggestions

chuico123
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LinuxGuy hat geschrieben
although the bots seem to see me with stealth vest.


yes! its pretty annoying, i got a stealth and i shft walked near then and they notice me from away, and the bot skills were at mininmum! ("very low")

and i have a suggestion ftw:
-a jammer device or a static noise generator that blocks radio messages, its used in real life to block communication between enemys, i have a idea how could u make it, make a invisible line that connects all the players of a team, and if a jammer or static noise generator is in the way the message will not be received, or it will be received as a wrong/damaged message, google it for more info

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sonnenschein
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i have an suggestion: an program that imports all settings from older version to newer.

@chuico123: lol i never use radio messages.

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chuico123
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LinuxGuy hat geschrieben
lol i never use radio messages.


HOW??? for me radio is very important! even if players dont listen to it!

here comes another suggestion: a bow and arrow XD, deals 50 damage but at low rate, be like RAMBO!

alt Re: CS2D Max Suggestions

DC
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wow chuico123 please stop these idiotic suggestinos. they make me sick.

marcio: I tested with all armors on a map. It's intended that you drop your current armor and replace it with a new one when you run over it. otherwise you would be not able to change it.

bots ignore stealth armor. that's true. I didn't think about that.

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chuico123
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DC hat geschrieben
wow chuico123 please stop these idiotic suggestinos. they make me sick.


sorry, its just my imagination XD, and that was a bit offensive, but its ok

about the bots not affected by stealth, you can change the perception according to their skill level, make them never discover you when they are on very low, and make them always discover you when they are on proffesional, that would make things more fair

alt Bugs and advices for CS2d

SQ
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I noticed bug on CS2d 0.1.1.2.
When I am going into teleport , hostage didnt going to teleport but going through the wall to me. Strange?hostages cant to teleport

advice:
about zombie mod.
Bad thing that zombies is walking slower then survivor.
Zombies could run faster. But you can add one cool thing.
Then survivor shoting at zombie with powerfull weapon then zombie going back (like pusch). like in CS zombie modes.

How you like that?
Please sen me message. Please.

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syntaku
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hope this hasnt been suggested alredy but an entite that removes FOW for a radius that is set by the user
it would be cool for maps with lightswiches or xombie mode

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Lee
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syntaku hat geschrieben
hope this hasnt been suggested alredy but an entite that removes FOW for a radius that is set by the user
it would be cool for maps with lightswiches or xombie mode


It was removed by DC after 0104. It may still be useful for that purpose however since there were no Zombie mode in 0105.

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Zune5
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DC hat geschrieben
marcio:
maxclientsip = maximum clients per ip. which means:
1 = only one client with per ip
2 = two per ip etc.

kevlar 0.3 is the default of 0112. yes.

zombie: I don't get it. I just tested and it works well (as before).


Can you add the (TM) sign back in DC? A lot of people used it back in 0.1.0.4.
BTW, you must have worked a lot on 0113...A lot of changes.
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