English M4 Carbine by Ryan Seth icon

9 comments
31.07.11 09:14:16 am
like 5 like it!
15 kb, 285 Downloads
killme
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This is my 2nd upload in ST2

This is a newly improve M4 Carbine. Better than my old one.

Now with Color and more details

For Scripters Use this Size.
scale=0.09


Hope you like it.
√ you can Edit it.
√ Put it in your scripts.
imageimageimage
ok This file has been reviewed and approved by Communism (10.12.15 01:11:24 pm)

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20.03.14 09:52:30 pm
like I like it!
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link09
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hey where you got the mod from the hummer and the helicopter that I would like to come upstairs to the page (I like the m4 but needs more texture)
12.08.13 02:21:05 pm
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ubmasterr
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i dont like it.
my rate is;1/5
12.08.13 12:44:48 pm
like I like it!
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janjared9908
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good SDgod i love it!
20.01.12 03:21:48 pm
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killme
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Im Retired and Dead... i check my Unrealsoftware account every month. Sorry
20.01.12 12:13:05 pm
like I like it!
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MAX-russia
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It looks better then my one.Good job!I like it bro!
11.10.11 10:03:51 pm
like I like it!
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Adam Hooverson
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Can you make a M24 Bolt Action Rifle? Btw, totaly awswome. Don't listen to those haters your kickass man! I am gonna be a marine when I grow up.
22.08.11 07:55:33 pm
like I like it!
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defame
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-snip-
edited 1×, last 29.11.17 12:16:31 pm
31.07.11 11:03:14 pm
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Lion_Hearted
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Bad...

So many polys, and no texture...

Get rid of lots of your polys, and use a texture, the form of the model is fine, but you haven't bothered to use textures or limit your polys any.


Basically, I would follow Hurri04's advice, get rid of tons of unnecessary polys, and get a texture...
31.07.11 01:43:26 pm
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Hurri04
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I downloaded the new model and opened it in b3dviewer which showed that it has 1476 polys while the old model had "just" 1212 polys and I told you to use less polys.

so I converted the b3d model to ms3d using biturn, opened it in milkshape3d, enabled wireframe view, took a picture of it and marked the areas with the main problems for you:
http://s1.directupload.net/images/110731/gcjd8k2e.jpg

the green circles mark legit rings of vertices, those are ok.

but the red circles mark all the unnecessary ones. the polygons in between the green circles could easily connect straight from one side to the other without all those other vertices and polygons because this is what drives your polygon count upwards really badly and you want it to be as low as possible.
those vertices in between dont add anything to detail, it looks the same when they exist or when they dont. so why not erase them?

what could add more detail to the weapon would be a nice texture attached to it.
you put some different shades of grey on the weapon, so I'd say it's a little bit better than before when it was all white.

in the end I give it the same rating as before, 2/5 stars, since the coloring improved a little bit but the problem with the large polygon count still isnt fixed.
∗∗°°°
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