=== Info ===
![√](img/ok.gif)
![>](img/i_next.png)
![>](img/i_next.png)
![>](img/i_next.png)
![>](img/i_next.png)
=== 1.15b Update ===
![•](img/dot.gif)
![ADDED](img/clog_added.png)
![•](img/dot.gif)
![ADDED](img/clog_added.png)
![•](img/dot.gif)
![ADDED](img/clog_added.png)
![•](img/dot.gif)
![FIXED](img/clog_fixed.png)
![•](img/dot.gif)
![FIXED](img/clog_fixed.png)
![•](img/dot.gif)
![FIXED](img/clog_fixed.png)
![•](img/dot.gif)
![FIXED](img/clog_fixed.png)
![•](img/dot.gif)
![CHANGED](img/clog_changed.png)
=== Script Features ===
![∗](img/star.gif)
Note: Use Zombie Plague 1.1b maps to make it work properly.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
Note: You can configurate this feature in "sys/lua/zombieplague/zp_weapons.cfg" file.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![>](img/i_next.png)
1
#addweapon : Wrench : 74 : 0 : 0 : 5
![∗](img/star.gif)
Note: You can configurate this feature in "sys/lua/zombieplague/zp_classes.cfg" file.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![>](img/i_next.png)
1
#addclass : Invisible Zombie : 1125 : 3 : 3 : 50 : 84
![∗](img/star.gif)
Note: You can configurate this feature in "sys/lua/zombieplague/zp_items.cfg" file.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![>](img/i_next.png)
1
#addhumanitem : Invisibility : 15: 84 : 0 : 0 : 0
![∗](img/star.gif)
Note: You can add building in same "zp_items.cfg" file.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![>](img/i_next.png)
1
2
3
4
5
2
3
4
5
03#30 3###3 ##### 3###3 03#30
![∗](img/star.gif)
Note: Configuration file located "sys/lua/zombieplague/zp_config.cfg"
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
Note: You can use configuration to turn on, off this feature.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
Attention: This feature will turn-off itself if script wont find knockback file.
Note: You can use configuration to disable this feature.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![∗](img/star.gif)
Note: Use Zombie Plague maps to transfer GFX & SFX.
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
![•](img/dot.gif)
=== Installation. How to use ===
![>](img/i_next.png)
![>](img/i_next.png)
=== Contacts ===
![>](img/i_next.png)
![>](img/i_next.png)
![>](img/i_next.png)
![>](img/i_next.png)
edited 4×, last 04.12.11 10:08:18 pm
Approved by Starkkz
Download
403 kb, 18,522 Downloads