English [RZ] de_lurk v1.5 icon

13 comments
26.11.17 04:38:01 am
like 5 like it!
47 kb, 17 Downloads
-RZ-
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Hey folks, it's me again.

This is my first map (let's cut this everyday bullsh*t)...

...bla bla bla... I made my own tileset (that is ugly and with some bad textures), and hope you enjoy.


*edit*

New version, changed the name to something more appropriate, improved the tileset, maded a new pathway to the bombsite A, tried to balance the distance between ct and tr.

I know, still not good, but Im trying at least...
imageimageimage
edited 5×, last 27.11.17 01:48:07 am
ok This file has been reviewed and approved by Seekay (15.02.18 04:27:15 pm)

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27.11.17 01:03:28 pm
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Pehlivan
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good try. if u want to improve look at other official maps like de_dust2 and look at the pathways. this way you can hugely improve your balance making in maps.
27.11.17 11:13:47 am
like I like it!
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PersonNamedVictor
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Don't return to weapon skins,you're doing great for your first map.

Still some balance to do,but in rest it's great. and yeah,very nice.

@user FDK: i agree.
26.11.17 08:17:15 pm
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-RZ-
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@user FDK: ha! thanks! You give me a great idea! I was using resized real photo textures for the tiles, but instead, I'm trying now to create my own tiles, some kind of "Pixel art", and it's looking a bit better!
26.11.17 07:47:41 pm
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FDK
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This @user Tw_M: dude is just trying to be clever and always fails basically calling himself a dumbass.

@user -RZ-: Keep it up, I'm really looking forward to see more of your work.
To make better tilesets try to follow a same style with everything, the boxes and the walls should fit, same for obstacles >>>always include obstacles in your tileset<<< that way you don't have to use boxes instead. (like you did in B bombspot).
Don't worry about balancing your maps yet, focus on the gfx first, then jump into de_ or cs_ maps if you are interested in competitive or so.
I will drop a like because the effort you put in here.
26.11.17 07:34:09 pm
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-RZ-
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@user Masea: and that, its a good comment! Thank you a lot! There is some good tips and advices, I will remake The tileset and try to rework The gameplay!
26.11.17 07:08:49 pm
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Masea
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@user Tw_M: There is no "criticism" like "people like you should quit mapping", though. Since criticisms are for getting better quality and yours not.

He should do both at the same time. While he's improving on what he is not good at, he can also do what he is better at. Why the fuck he can't anyway?

The map is good. You should just need to deal with finding "true" sprites for your maps. Some other things are like they've been put there only for a good look and not for gameplay. Like two pathways below the CT side.
26.11.17 06:57:46 pm
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Tw_M
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@user -RZ-: Do i look like i'm mad? *Sigh* there is a thing called "criticism".

Btw. you should return to making weapon skins instead of maps.
26.11.17 06:52:39 pm
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-RZ-
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@user Tw_M: calm down, bro, why are you so mad? I calculate The distance between The bombsites from CT and tr spawn, and The steps needed are near The same. The "god-tier" mappers didn't started from somewhere? They are born with The gift of good mapping, right? But thank you for you comment, and yeah, I will work on my mapping skills.
26.11.17 06:41:10 pm
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Tw_M
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Pointless, just pointless, why is the first bombsite so close to the Terrorist spawn? and why is the Terrorist Spawn right next to the Counter Terrorist Spawn? seriously, people like you should quit mapping, since you can't even balance a map properly, i but can agree with the tiles, they're good enough.
26.11.17 04:52:42 pm
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TGT10
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you're insane
26.11.17 04:49:14 pm
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-RZ-
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@user Pagyra: Thank you! I will try to improve the textures. Did not worked as I presume.

@user PersonNamedVictor: Thanks! I will fix it too.
26.11.17 12:35:43 pm
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Pagyra
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You can clearly see work done by author (I do not like only non seamless tiles), but nevertheless map have path and position imbalance - it is unplayable

For fix it, I ask author to pay attention to
http://www.unrealsoftware.de/files_show.php?file=17564&goto=190745#com190756
and try to search more good and seamless tiles.
26.11.17 09:20:41 am
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PersonNamedVictor
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it looks more as an industrial site. still nice. here's a cheeki breeki like.

oh,here's something useful. the ct's can easily destroy t's cause of the 1 way road thing. try to improve on it a little little little bit.
edited 1×, last 26.11.17 09:43:09 am
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