English part 2 of coop_wolfgang's_demise icon

8 comments
18.06.17 04:20:54 pm
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4.89 mb, 8 Downloads
Oy blin
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Hello guys, here I made second part to the previous map .
Couple of people asked me if I will make a sequel, and indeed i did.

Here are some guidelines how to play map:
use mp_luamap 1
use lightning
use 2d tiles (3d makes sprites weird)
max 4 id ingame (from id 1 to id 4)
Spoiler >

play on deathmatch or team deathmatch

Credits:
@user useigor: on gfx
@user PowerLinkzor: on gfx
@user Shrepard: on ideas (indirectly), shared gfx and sfx
valve on sounds (half life 1, half life 2, half life 2 episode 2)
     And some credits to people who are "characters" in map, well basicaly same as before @user Leumas Suppe: as main character, @user TodaysTomorrowRT: as side character, and myself.

What can you do:
√ Play map as much as you want
√ Play with anyone, use on server either offline or online
√ share on any site you want, spread it's content
× claim as your own

I hope you enjoy it, if you have questions, found any bug, be sure to write message here!
imageimageimageimageimage
ok This file has been reviewed and approved by ZxC (21.06.17 10:56:01 am)

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19.06.17 06:07:27 pm
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Mr KompotMan
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The map is quite nice to play but it feels like that youre replaying opfor or part 1 again with some changed aspects.
Though it was nice to test it together with you and it still seems fun even when its like the first part so, I'd still recommend it.
19.06.17 01:01:06 am
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Masea
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user Oy blin has written:
there are elements from half life op4
Not really... The course is 90% same(or maybe not)

Here's an another example, you can also make the kevlars give you less AP, like 30, maybe 20, it's up to you.

Tamper with scripts of user useigor's file cs2d HL2D 0.0.0.4 (61). You'll see a script something like that.
19.06.17 12:40:32 am
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Oy blin
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@user Masea: that's actually brilliant idea about mp_kevlar command, i know i saw that many times in server settings but never tought of using it this way (i feel kinda stupid now ), thanks for suggestion will use it in future maps, and the hev stations will drop kevlar in future

And regarding mp_luamap 1, if player doesn't use that, well he will get stuck in begining... I know that is posible to make that to be default in map, but i never gived much attention to it...

edit: well i first planed to remake half life op4, but then project stalled, and then i used fresh new base to make demise2, so yes there are elements from half life op4
19.06.17 12:31:05 am
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Masea
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@user Oy blin: Well... there are a lot of things that Lua may help you in this case.

To give a quick example, with writing 1 line and as well as using cs2d cmd mp_kevlar command, you can increase the effect of the basic armor(< 201) against damages you get. I know, you could say people "do not play this game without setting the cs2d cmd mp_kevlar to 0.8(can be between 0.0-1.0, I only gave an example) and left it to people's freedom as you did with saying "use mp_luamap 1". However, people love things when the things are prepared from someone already.

Moreover, Lua makes the things really easy to do as well. You wouldn't have needed to deal with all those entities if you had known how to code. And Lua will increase the map quality for sure.

I'm not saying the map is bad, do not get me from that way. But with some coding, this'd be better and better. So you better learn Lua first.

Good luck!

EDIT: By the way, isn't this an HL:OF map? Nothing I miss!
19.06.17 12:11:25 am
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Oy blin
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@user Masea: one of my friend always asked me that aswell, and suggested me to make hev drop kevlar armor, and that would mean no use of light armor, or heavy armor etc. , and if i would not use that kind of armors and only kevlar armor then the game would be too dificult... what kind of help you have in mind? what kind of lua scripts?
18.06.17 09:53:38 pm
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Masea
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One question! Why H.E.V. machines give us an ammunition? You could want a help from me for Lua scripts.
18.06.17 06:53:50 pm
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Oy blin
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@user Shrepard: well ofcourse, your maps gived me some ideas, like some my maps gived you ideas for mapping and you shared many gfx with me
18.06.17 06:43:08 pm
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Shrepard
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I am at credits

I'll test it as soon as I can
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