Files

> > CS2D > Maps > de_desert_base
Files overviewCS2D overviewMaps overview

English de_desert_base >

8 comments270 kb, 321 Downloads

old de_desert_base

tiky
User Off Offline

Hi, I made this map, hope you like it.

The Counter Terrorist have discovered the Terrorist's base, last team failed, now they must stop them!

Includes >
edited 2×, last 21.12.15 05:18:19 am
Approved by CY

Download Download

270 kb, 321 Downloads

Comments

8 comments
To the start Previous 1 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

XoOt
Super User Off Offline

Even if the keyareas may seem to be empty - the whole map looks to messy and filled with actually pointless stuff which isnt necessary for the gamemode you used as a standard for your map.

old

Yates
Reviewer Off Offline

Too open, boxes at the sides are pointless and what's up with the boxes in the middle of some areas? I mean are we going round cones or something for a drivers test?

Please throw away that grass. Take a look at other dust maps (with at least a like rating over 20, I'll be removing a load soon) and look at how the dust tiles should be properly used. This is very amateuristic.

old

VADemon
User Off Offline

Could be a cool map for construction. I dislike the cars and the bright green color - they look shitty.

old Good job,

CY
Reviewer Off Offline

My opinion is the same as user Jite
Maybe you should some varieties to fill up the emptiness of this map, it does look like a fun map to play in. Oh, and the bomb sites should have more than 2 ways to get in at least. It's kinda unfair imo
I like it!

old

tiky
User Off Offline

@user Jite Thanks piwi for comment, I change the wall function. I like tiles but yeah next map I will try use another

@user Avo Maybe there some places empties but in part is the idea cause is a desert, anyway I added few stupids thinghs. Thanks for comment

@user Inflexion Thaaanks

old

Jite
User Off Offline

Honestly tiky. I rate to use any other tileset to create new maps. Secondly like user Avo said that there are so big and empty areas. And finally if you want that player can't go under a /e.g. Helicopter, than you put dyn_wall under the sprite anf chose the tile under this one, but i already see on the mapexport that you didn't changed the function to wall without shade. Do this.

old

Inflexion
User Off Offline

nice, good!
I like it!

old

Avo
User Off Offline

Gameplay must be fun, but map is kinda...empty. It needs more details, because I can mostly see sand and sand only.

Nice try with dust tileset (not being sarcastic).

Edit: it would be nice as a ctf_ map, not de_.
To the start Previous 1 Next To the start