English advanced radio,teamchat script icon

24 comments
17.05.15 06:24:05 pm
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8 kb, 179 Downloads
Oops321
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Hello guys, I made a "Counter-Strike styled" Radio, Teamchat script.

This script makes able to see teammates locations by their radio, team chat.
yep, just like the original counter strike game.

spam Features
Now using default CS2D file image for radio, chat bubble icon >

• Anti-Centre Message (@C)
• static location text
• Extracting location as a file.
• Much better than previous

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Some info for setting >

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I also included sample map and de_dust2 location file.
It will be helpful rather than reading this long stuff.

off-topic Changelog
May. 18th. 2015 - First release
Aug. 27th. 2019 - Rewritten entirely, added a few convenient things.

> rule
√ : You can do anything with this file, copy-paste on your script or shitting on it, anything else.
× : Asking me how to make a new location ( Read description! )

have fun

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imageimage
edited 5×, last 27.08.19 03:04:04 pm
ok This file has been reviewed and approved by Starkkz (30.11.15 01:06:12 pm)

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08.06.19 03:44:12 pm
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- cILiMeend3R -
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Nice man!√
12.09.16 03:48:29 pm
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Yates
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Holy shit 10/10
18.02.16 08:16:53 pm
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Pagyra
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Good idea and good script
30.11.15 12:54:22 pm
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Talented Doge
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@user Andrez: If you do that by using scripts that would be a problem if you add many waypoints. The code will be long.
12.11.15 07:11:19 am
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Andrez
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very interesting, but i'd have to modifiy all competitive maps right..?

already did some maps, this is great. but i need it too when you throw a grenade,flare...
edited 1×, last 26.11.15 05:08:50 am
10.11.15 08:39:17 pm
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JohnLOL
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Not Liked,Loved! Finally i can made more tactical maps,this can be better,adding a function that make the player current location appear below the radar
19.06.15 06:07:58 pm
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TopNotch
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Nice idea, well done.
19.06.15 01:06:10 pm
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The Gajos
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Wow nice script
26.05.15 11:19:44 pm
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Stinger
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very good
20.05.15 04:03:56 am
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Yee.. Hu! Thanks, user Oops321
20.05.15 03:34:32 am
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PyKemis
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I love this idea! Finally when someone requests for backup, you actually know where they are (without using the radar :P). I'd prefer a method that uses pure lua though, so it doesn't change the default maps (and cause clients to redownload a map just to have the entities in place).
20.05.15 01:55:05 am
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Oops321
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user Boolean You don't have to worry about that, the script will automatically trigger all of Info_NoBuildings entities which trigger box is filled. So you can build anything on area.
20.05.15 01:38:51 am
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What, wait is not bad !! But i want on construction gamemode, it cant build on area?
19.05.15 10:39:02 pm
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PsN
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Nice script.
18.05.15 12:46:01 pm
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apex2d
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WOW WOW
18.05.15 11:21:06 am
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Pirates killer
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This is awesome , i suggest to add to the cs2d "Not as a script" with a specail entity
18.05.15 03:23:45 am
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Dovahkin
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Bravo my friend.
17.05.15 09:56:24 pm
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Bowlinghead
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nice!
17.05.15 09:17:55 pm
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Pseudon
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Cool.
17.05.15 08:33:37 pm
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Rainoth
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Daaamn, son. Awesome.
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