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63 Kommentare166 kb, 677 Downloads

alt Yates - zm_library_massacre

Yates
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• zm_library_massacre •

> Note: The two large screens were made on [GS] Zombie Plague which uses a script (file cs2d Zombie Plague Script (v 1.15) , a bit edited), so don't say anything about the script just the map please.
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> Installation:
• Extract the zm_library_massacre.bmp to /gfx/tiles.
• Extract zm_library_massacre.map and .txt to /maps.
• Extract the zm_library_massacre folder to /gfx/yates, make sure to make a folder called yates if you do not have one.
_____________________________________________________________________________________________________

• Map Export • <(Click me).

• Please PM me if you are going to upload an edited version of this map.

• Credits:
People that made the tiles. If you did, tell me if you want.



Enjoy!
3× editiert, zuletzt 14.06.12 14:18:16
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166 kb, 677 Downloads

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63 Kommentare
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DevGru
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@user KimKart: Lol.

Edit: This is what he said if it's translated.

Google Translate hat geschrieben
Muju dick wild snakes, d elo elo 3, 2, 0 pozdroo from all <lol2> heap pile, P fucking feces and parents I am a Jew, I'm from Mars, I'm a hot plate and rb kupe Bitchin!
Ich mag es!

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KimKart
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@user Krimhorn: Your acc got hacked, didn't it?
Ich mag es!

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Krimhorn
User Off Offline

*Edit*
Sorry, my friend gave this post

Nice map, balanced somehow.
Ich mag es!
1× editiert, zuletzt 15.06.12 16:39:26

alt

Obviously Exactly Myself
User Off Offline

I think the walls that look like gates should be "Wall w/o Shadow".

@user DevGru: It doesn't mean that there's no like, that person hates it. It's the new rating system already, man.
Ich mag es!

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DevGru
User Off Offline

@user Xirot: Yeah, so? Is that all the reason why you didn't like it? How retarded.
Ich mag es!

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Xirot
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Look like maze -.-'

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Snark
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user DevGru, 0.7 how said Yates.

EDIT: This place here:
Ich mag es!
1× editiert, zuletzt 15.06.12 00:55:54

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DevGru
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@user Snark: What's the transparency of the tree?
Ich mag es!

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Snark
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user Yates hat geschrieben
The tree's have a transparency of 0.7 I think, so without the CT having stealth suit you should spot them in no-time.

Yesterday, a survivor without stealth suit hidden the in middle of map in tree, no one could find him.
Ich mag es!

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DevGru
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You should use wall w/o shadows for the barbed wire wall tile.
Ich mag es!

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BlackBelt
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that's good, but i think my fps will be 28~32
Ich mag es!

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Achie
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I don't like the wall tiles. Theye are ugly, and there are much too many entrance to defend.

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Yates
Reviewer Off Offline

MapMaker hat geschrieben
You don't understand.

I understand your previous post to the fullest, you did not tell me what you just posted before hand.
1× editiert, zuletzt 14.06.12 20:41:04

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maPmaKer
User Off Offline

You don't understand. That sounds can be used by everyone. I was talkin' about something new, some new sound effects.

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Yates
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You don't need to download the script. The server is always online, 81.30.158.79:10001, and about the sounds, I just edited my last post at the bottom.

Also I could use the move entity to trigger some sounds, yet I don't like updating maps which I have already uploaded. I already took Misho's advise for an escape map, it isn't really an escape map but there are only two ways (Main ones), and you don't want to go the way the zombies are coming from.

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maPmaKer
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Yes, but I ain't gonna download the script too, and that server maybe won't be online everytime I want. Your map should include them, and you should make a balance between lights, shadows and special effects.

But even if the lights and shadows didn't allow you to add visual effects, how 'bout some sounds at least? Some scream sounds, like when the horde aproaches, you know.

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Yates
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MapMaker hat geschrieben
And where are the special effects?

They unfortunately kept on crashing the server due to the amount of lights I was using so I had to get rid of them

I had blowing up cars, flickering lights and some other stuff. Shame, though. There should be some lights called "light1" which were flickering. But I had to remove the blowing up cars completely, as what is the use of having some random entities which don't do anything.

All of the other effects come from the script I'm using (Sounds on infection, fast running zombies, invisible ones and a cool countdown for nemesis), go check it out if you want.

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maPmaKer
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The lights and shadows have been used properly, as you said, user Yates , but that's not all. I don't like the wall tiles, especially the cracked ones, in fact, the tileset doesn't really fit the enviroment you've chosen. And where are the special effects? A zombie map, in my oppinion, should have great effects to get the player in a zombie-like atmosphere.

I'm sorry, but this doesn't deserve a like. Better luck next time.

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Yates
Reviewer Off Offline

All I'd like to say to you two is, Misho and FapFap, that there is no decent zombie map uploaded to this site which uses the lighting in a proper way. And that's all I wanted to do. Create a building with loads of trees around it wherein the zombies spawn. The whole idea is for the CT's to stay in the building and protect all entrances, it's not a new idea, it doesn't have new tiles, but Misho don't tell me to do what you also do not, and overall it's very simple.

I wanted to use the lighting and at least create a decent zombie map with one, and I believe I did so.

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Misho
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user Jela331:
This is my point of the view.
Becouse one of the first zm map that i played was with escape and i have good memories.
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