edited 1×, last 21.05.14 11:22:11 pm
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Does anyone have (or made) a 2D physics system?
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The documentation can be found on github: http://vrld.github.com/HardonCollider/
https://github.com/Yonaba/broad-phase-algorithms
You can view the sourcecode online here: https://github.com/vrld/HardonCollider
http://love2d.org/wiki/BoundingBox.lua
http://www.phailed.me/2011/02/polygonal-collision-detection/
http://stackoverflow.com/questions/10394630/tile-collision-detection-cant-figure-out
http://coronalabs.com/blog/2013/07/23/tutorial-non-physics-collision-detection/
http://devmag.org.za/2009/04/13/basic-collision-detection-in-2d-part-1/
http://www.randygaul.net/2012/07/04/collision-basic-2d-collision-detection-jump-physics/
http://www.gamedev.net/page/resources/_/technical/game-programming/general-collision-detection-for-games-using-ell-r1026
http://en.wikipedia.org/wiki/Sweep_and_prune
http://en.wikipedia.org/wiki/Collision_detection
http://forums.xkcd.com/viewtopic.php?f=11&t=63710
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I don't know the objects behaviour on collisions (but spheres). I would highly appreciate a response.
then go learn some freshmen mechanics and figure it out lol
not that hard
i doubt you'd be able to make good use of any engine if you dont understand the basic physics
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@
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